public BackendController (ILoggerFactory logger, GlobalFacade facade) { _logger = logger.CreateLogger <BackendController>(); _facade = facade; }
public DeviceController (ILoggerFactory logger, GlobalFacade facade) { _logger = logger.CreateLogger <DeviceController>(); _facade = facade; }
private void InitModules() { Debug.Log("GlobalBlockUnity InitModules"); var factory = Resources.Load <ScriptableObject>("WebSdkComponentsFactory") as IGlobalFactory; factory.GameObject = gameObject; GlobalFacade.Init(factory, this); }