Exemple #1
0
        /// Start of the Resolve state
        ///
        private void EnterStateResolve()
        {
            // Update moves
            SetMovesLeft(m_movesLeft - 1);

            // Pop the tiles
            m_coroutine = GlobalDirector.ExecuteCoroutine(StaggerTilesPop(() =>
            {
                m_coroutine = GlobalDirector.ExecuteCoroutine(StaggerReplaceTiles(() =>
                {
                    if (IsLevelCompleted() == true)
                    {
                        // Level success
                        m_fsm.ExecuteAction(k_actionWin);
                    }
                    else if (m_movesLeft > 0)
                    {
                        m_fsm.ExecuteAction(k_actionIdle);
                    }
                    else if (IsLevelCompleted() == true)
                    {
                        // Level success
                        m_fsm.ExecuteAction(k_actionWin);
                    }
                    else
                    {
                        // Level fail
                        m_fsm.ExecuteAction(k_actionLose);
                    }
                }));
            }));
        }
Exemple #2
0
 /// Start of the Load state
 ///
 private void EnterStateLoad()
 {
     // Create the level
     m_coroutine = GlobalDirector.ExecuteCoroutine(StaggerLevelCreation(() =>
     {
         // We're done loading
         m_fsm.ExecuteAction(k_actionNext);
     }));
 }
Exemple #3
0
        /// @param newScore
        ///     The score to set
        /// @param callback
        ///     The function to call when the score finished updated
        ///
        public void SetScore(int newScore, Action callback = null)
        {
            // Update the text
            m_loopedSFX  = m_audioService.PlaySFXLooped(AudioIdentifiers.k_loopScoreCounting);
            m_tweenCount = m_scoreText.DOCount(m_score, newScore, 1.0f, () =>
            {
                m_loopedSFX.SafeStop();
                m_score = newScore;
            });

            // Update the stars
            m_coroutine = GlobalDirector.ExecuteCoroutine(StaggerStarProgress(newScore, callback));
        }