public void PossibleStartServer() { GlobalDataModel global = Open(_isXF); if (global.ServerMode != EnumServerMode.MobileServer) { return; } _tcpServer = new BasicGameServerTCP(); _tcpServer.StartServer(); //hopefully this simple. }
protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); IGlobalDataModel global = new GlobalDataModel(); global.LoadConnections(); foreach (var conn in GlobalData.ConnectionInfos) { conn.Status = EConnectivityStatus.Unknown; conn.IsModified = false; } ShowConnectionManager(); }
public ClientTCPClass(GlobalDataModel data) { _data = data; }
public NetworkStartUp(GlobalDataModel global) { _global = global; }
public SignalRAzureEndPoint(GlobalDataModel global) { _global = global; }