protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif IsMouseVisible = true; FlatRedBallServices.InitializeFlatRedBall(this, graphics); FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point; CameraSetup.SetupCamera(SpriteManager.Camera, graphics); GlobalContent.Initialize(); FlatRedBall.Screens.ScreenManager.Start(typeof(TownRaiser.Screens.MainMenu)); //Setup a custom CustomCursorGraphicController.Initialize(this); base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); FlatRedBall.Screens.ScreenManager.Start(typeof(Shiprekt.Screens.MainMenu)); //FlatRedBall.Screens.ScreenManager.Start(typeof(Shiprekt.Screens.TestScreen)); FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point; Camera.Main.BackgroundColor = Color.Black; //glueControlManager = new GlueControlManager(8021); //glueControlManager.Start(); base.Initialize(); }
protected override void Initialize() { // Create a timer that will simulate the gameloop _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromSeconds(1 / 60); _timer.Tick += TimerTick; _timer.Start(); // Create the graphics options and initialize FRB with them var graphicsOptions = new GraphicsOptions(this, Graphics); graphicsOptions.SuspendDeviceReset(); graphicsOptions.ResolutionWidth = RenderWidth; graphicsOptions.ResolutionHeight = RenderHeight; graphicsOptions.ResumeDeviceReset(); FlatRedBallServices.InitializeFlatRedBall(this, Graphics, graphicsOptions); FlatRedBall.Screens.ScreenManager.Start(typeof(FlatRedBallWpf.Screens.MainScreen)); if (false) { // Don't run this because we want the game's camera setup to run // Put if(false) so that it doesn't get re-generated CameraSetup.SetupCamera(SpriteManager.Camera, this.Graphics); } GlobalContent.Initialize(); Mouse.ModifyMouseState += HandleModifyMouseState; FlatRedBall.Gui.GuiManager.Cursor.CustomIsActive = HandleCustomIsActive; base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point; CameraSetup.SetupCamera(SpriteManager.Camera, graphics); GlobalContent.Initialize(); GameSpecificInitialization(); FlatRedBall.Screens.ScreenManager.Start(typeof(TileAdventure.Screens.GameScreen)); base.Initialize(); }
protected override void Initialize() { Renderer.UseRenderTargets = false; FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); FlatRedBall.Screens.ScreenManager.Start(typeof(DemoProject.Screens.TutorialScreen)); base.Initialize(); }
protected override void Initialize() { Renderer.UseRenderTargets = false; FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); Screens.ScreenManager.Start(typeof(PlatformerSample.Screens.GameScreen).FullName); base.Initialize(); }
protected override void Initialize() { FlatRedBallServices.InitializeFlatRedBall(this, graphics); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); CustomPreGlobalContentInitialize(); GlobalContent.Initialize(); LocalizationManager.CurrentLanguage = 1; CustomInitialize(); FlatRedBall.Screens.ScreenManager.Start(typeof(GlueTestProject.Screens.FirstScreen)); base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); FlatRedBall.Screens.ScreenManager.Start(typeof(SpaceGame.Screens.StartMenu)); base.Initialize(); //Template to create empty save save1.Data.m1p1_2 = false; save1.Data.m1p1_3 = false; save1.Data.m1p3_4 = false; save1.Data.m1p3_5 = false; save1.Data.m1p5_6 = false; save1.Data.m1p2_6 = false; save2.Data.m1p1_2 = false; save2.Data.m1p1_3 = false; save2.Data.m1p3_4 = false; save2.Data.m1p3_5 = false; save2.Data.m1p5_6 = false; save2.Data.m1p2_6 = false; save2.Data.m1p1_2 = false; save2.Data.m1p1_3 = false; save2.Data.m1p3_4 = false; save2.Data.m1p3_5 = false; save2.Data.m1p5_6 = false; save2.Data.m1p2_6 = false; save1.Load(); save2.Load(); save3.Load(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); GlobalContent.Initialize(); FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point; CameraSetup.SetupCamera(SpriteManager.Camera, graphics); Type startScreenType = typeof(FishStory.Screens.TitleScreen); var commandLineArgs = Environment.GetCommandLineArgs(); if (commandLineArgs.Length > 0) { var thisAssembly = this.GetType().Assembly; // see if any of these are screens: foreach (var item in commandLineArgs) { var type = thisAssembly.GetType(item); if (type != null) { startScreenType = type; break; } } } if (startScreenType != null) { FlatRedBall.Screens.ScreenManager.Start(startScreenType); } GeneratedInitialize(); base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); CameraSetup.SetupCamera(SpriteManager.Camera, graphics); GlobalContent.Initialize(); FlatRedBall.Screens.ScreenManager.Start(typeof(GlueView2.Screens.MainScreen)); base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); IsMouseVisible = true; Window.AllowUserResizing = true; CameraSetup.SetupCamera(SpriteManager.Camera, graphics); GlobalContent.Initialize(); FlatRedBall.Screens.ScreenManager.Start(typeof(BrakeNeck.Screens.MainMenu)); base.Initialize(); }
protected override void Initialize() { #if IOS var bounds = UIKit.UIScreen.MainScreen.Bounds; var nativeScale = UIKit.UIScreen.MainScreen.Scale; var screenWidth = (int)(bounds.Width * nativeScale); var screenHeight = (int)(bounds.Height * nativeScale); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; #endif FlatRedBallServices.InitializeFlatRedBall(this, graphics); FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point; SpriteManager.OrderedSortType = SortType.ZSecondaryParentY; CameraSetup.SetupCamera(SpriteManager.Camera, graphics); GlobalContent.Initialize(); FlatRedBall.Screens.ScreenManager.Start(typeof(Teotihuacan.Screens.Level1)); base.Initialize(); }