public void Update() { if (!_valid) { return; } try { _selectionHistoryManager.Update(); _analogHandler.Update(); _globalCommands.Update(); // Don't waste resources // Do not listen while a keybinding is being recorded if (_ui.isRecording) { return; } // Process based on the mode _currentModeHandler.OnKeyDown(); } catch (Exception e) { SuperController.LogError($"{nameof(Keybindings)}.{nameof(Update)}: {e}"); } }