public override void DoAction() { //TODO: Mine for a relic //Change to a different number for more chance. int outcome = UnityEngine.Random.Range(0, 100); if (outcome < Glob.ChanceToMineRelic) { Material[] relicMaterials = Glob.GetRelicsMaterials(); _particleSystemRenderer.material = relicMaterials[UnityEngine.Random.Range(0, relicMaterials.Length - 1)]; _particle.Play(); this.GetCity().AddRelic(); } }