//--------------------------------------------------------------------- public void resetEmotion() { GloaderEmotion.icon = null; GloaderEmotion.alpha = 1; GloaderEmotion.SetPosition(0, 0, 0); TransitionEmotion.Stop(true, false); }
//--------------------------------------------------------------------- public void setEmotion(string emotion_name, bool with_ani) { TransitionEmotion.Stop(true, false); GloaderEmotion.alpha = 1; GloaderEmotion.SetPosition(0, 0, 0); GloaderEmotion.icon = UIPackage.GetItemURL("Common", emotion_name); CasinosContext.Instance.Play(emotion_name, _eSoundLayer.LayerNormal); if (with_ani) { TransitionEmotion.Play(); } }