void Start() { #if !UNITY_EDITOR Cursor.visible = false; #endif // Filters attached on camera filterArray = cameraEffect.GetComponents <Filter>(); for (int i = 0; i < filterArray.Length; ++i) { Filter filter = filterArray[i]; if (filter.enabled) { currentFilter = i; currentFilterType = filter.GetType(); break; } } kaleido = GameObject.FindObjectOfType <Kaleido>(); kaleido3DManager = GameObject.FindObjectOfType <Kaleido3DManager>(); wireframe = GameObject.FindObjectOfType <Wireframe>(); planet = GameObject.FindObjectOfType <Planet>(); splashes = GameObject.FindObjectOfType <Splashes>(); fractal = GameObject.FindObjectOfType <Fractal>(); warband = GameObject.FindObjectOfType <WarbandManager>(); glitchyCam = GameObject.FindObjectOfType <GlitchyCam>(); kaleido3DManager.transform.parent.gameObject.SetActive(false); planet.transform.parent.gameObject.SetActive(false); wireframe.transform.parent.gameObject.SetActive(false); // warband.transform.parent.gameObject.SetActive(false); }
void Start() { #if !UNITY_EDITOR Cursor.visible = false; #endif // Filters attached on camera filterArray = cameraEffect.GetComponents<Filter>(); for (int i = 0; i < filterArray.Length; ++i) { Filter filter = filterArray[i]; if (filter.enabled) { currentFilter = i; currentFilterType = filter.GetType(); break; } } kaleido = GameObject.FindObjectOfType<Kaleido>(); kaleido3DManager = GameObject.FindObjectOfType<Kaleido3DManager>(); wireframe = GameObject.FindObjectOfType<Wireframe>(); planet = GameObject.FindObjectOfType<Planet>(); splashes = GameObject.FindObjectOfType<Splashes>(); fractal = GameObject.FindObjectOfType<Fractal>(); warband = GameObject.FindObjectOfType<WarbandManager>(); glitchyCam = GameObject.FindObjectOfType<GlitchyCam>(); kaleido3DManager.transform.parent.gameObject.SetActive(false); planet.transform.parent.gameObject.SetActive(false); wireframe.transform.parent.gameObject.SetActive(false); // warband.transform.parent.gameObject.SetActive(false); }