public void OnTriggerEnter2D(Collider2D col) { Glitchable g = col.gameObject.GetComponent <Glitchable>(); g.setTime(this.timeValue); }
public void OnTriggerExit2D(Collider2D col) { Glitchable g = col.gameObject.GetComponent <Glitchable>(); g.setTime(1.0f); }