Exemple #1
0
    public void UnfillVolumetricPipette(Glassware glassware)                      //Ok
    {
        if ((glassware.maxVolume - glassware.GetLiquidVolume()) < this.maxVolume) //Case volume on pipette > volume available
        {
            float previousVolume = glassware.GetLiquidVolume();
            if (glassware.IncomingReagent(this.reagentInPipette, glassware.maxVolume - glassware.GetLiquidVolume()))              //If poured, takes out the volume from the pipette
            {
                this.volumeHeld -= (glassware.maxVolume - previousVolume);
            }
        }
        else             //Case volume available in glass > volume on pipette
        {
            if (glassware.IncomingReagent(reagentInPipette, volumeHeld))
            {
                volumeHeld = 0.0f;
            }
        }

        if (volumeHeld == 0.0f)
        {
            reagentInPipette = null;

            CursorManager.SetMouseState(MouseState.ms_default);
            CursorManager.SetCursorToDefault();
            GameObject.Find("GameController").GetComponent <GameController> ().GetCurrentState().GetComponent <WorkBench> ().cannotEndState = false;
        }
        else
        {
            CursorManager.SetMouseState(MouseState.ms_filledPipette);
            CursorManager.SetNewCursor(filledPipette_CursorTexture, hotSpot);
        }
    }
Exemple #2
0
    //! Unloads the pipette into a proper vessel
    //  Called when the filled pipette clicks on a valid vessel for the reagent.
    public void UnfillGraduatedPipette()       //ReagentPot Ok | Glassware Ok
    {
        if (u_volumeSelected > 0.0f)           //If some liquid is selected, the amount is poured into the glassware
        {
            bool ok;
            if (interactingGlassware != null)
            {
                if (u_volumeSelected <= (interactingGlassware.maxVolume - interactingGlassware.GetLiquidVolume()))                 //
                //interactingGlassware.PourLiquid (volumeHeld, volumeHeld * reagentInPipette.Density, reagentInPipette);
                {
                    ok = interactingGlassware.IncomingReagent(reagentInPipette, u_volumeSelected);
                }
                else
                {
                    /*interactingGlassware.PourLiquid ((interactingGlassware.maxVolume - interactingGlassware.currentVolume),
                     *                               (interactingGlassware.maxVolume - interactingGlassware.currentVolume) * reagentInPipette.Density, reagentInPipette);*/
                    ok = interactingGlassware.IncomingReagent(reagentInPipette, interactingGlassware.maxVolume - interactingGlassware.GetLiquidVolume());
                }
                if (ok)
                {
                    volumeHeld -= u_volumeSelected;
                }
            }
            else if (interactingReagent != null)
            {
                volumeHeld -= u_volumeSelected;
            }
        }
        if (volumeHeld <= graduatedError)           //If all the liquid is taken out of the pipette, the pipette is put down and come back to a default state
        {
            volumeHeld       = 0.0f;
            reagentInPipette = null;

            CursorManager.SetMouseState(MouseState.ms_default);
            CursorManager.SetCursorToDefault();
            GameObject.Find("GameController").GetComponent <GameController> ().GetCurrentState().GetComponent <WorkBench> ().cannotEndState = false;
        }
        else
        {
            CursorManager.SetMouseState(MouseState.ms_filledPipette);
            CursorManager.SetNewCursor(filledPipette_CursorTexture, hotSpot);
        }

        u_volumeSelected     = 0.0f;
        interactingGlassware = null;
        interactingReagent   = null;

        CloseInteractionBox();
    }
Exemple #3
0
 //! Pours the water into the vessel (mostly glasswares).
 public void PourWater()       //BasicallyDone
 {
     if (interactingGlassware.precisionGlass)
     {
         interactingGlassware.IncomingReagent(Water, interactingGlassware.maxVolume - interactingGlassware.GetLiquidVolume());
     }
     else
     {
         if (volumeSelected > 0.0f)
         {
             //interactingGlassware.PourLiquid(volumeSelected, volumeSelected * Water.Density, Water);
             interactingGlassware.IncomingReagent(Water, volumeSelected);
         }
     }
     CloseInteractionBox();
 }