Exemple #1
0
 public static void CheckCreepState(TowerType type, Creep creep)
 {
     if (creep.Type == CreepType.Cloth)
     {
         ClothCreepStateChanger.ChangeStatesIfClothCreep(type, creep);
     }
     else if (creep.Type == CreepType.Sand)
     {
         SandCreepStateChanger.ChangeStatesIfSandCreep(type, creep);
     }
     else if (creep.Type == CreepType.Glass)
     {
         GlassCreepStateChanger.ChangeStatesIfGlassCreep(type, creep);
     }
     else if (creep.Type == CreepType.Wood)
     {
         WoodCreepStateChanger.ChangeStatesIfWoodCreep(type, creep);
     }
     else if (creep.Type == CreepType.Plastic)
     {
         PlasticCreepStateChanger.ChangeStatesIfPlasticCreep(type, creep);
     }
     else if (creep.Type == CreepType.Iron)
     {
         IronCreepStateChanger.ChangeStatesIfIronCreep(type, creep);
     }
     else if (creep.Type == CreepType.Paper)
     {
         PaperCreepStateChanger.ChangeStatesIfPaperCreep(type, creep);
     }
 }
 public void CheckForImpactTower()
 {
     GlassCreepStateChanger.ChangeStatesIfGlassCreep(TowerType.Impact, creep);
     Assert.IsFalse(creep.State.Sudden);
 }