Exemple #1
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 public Ability(int level, string name, AbilityColor color, GladiatorController.AnimationState state)
 {
     _Level = level;
     _Name  = name;
     _Color = color;
     _State = state;
 }
Exemple #2
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 public ActiveAbility(int level, string name, AbilityColor color, int adrenalineCost, GladiatorController.AnimationState state) : base(level, name, color, state)
 {
     _AdrenalineCost = adrenalineCost;
 }
Exemple #3
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 public SetGladiatorState(int gladiatorId, GladiatorController.AnimationState newState)
 {
     GladiatorId = gladiatorId;
     NewState    = newState;
 }
Exemple #4
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 public RangedAttack(int level, string name, AbilityColor color, GladiatorController.AnimationState state, int adrenalineCost, int minDamage, int maxDamage)
     : base(level, name, color, adrenalineCost, state)
 {
     _MinDamage = minDamage;
     _MaxDamage = maxDamage;
 }