Exemple #1
0
        private void DrawSquare()
        {
            if (square.Point1X == 0f && square.Point1Y == 0f && square.Point2X == 0f && square.Point2Y == 0f)
            {
                return;
            }

            Gl.PushMatrix();
            Gl.LoadIdentity();

            Gl.Translate(Wight / 2 + moveX, -Height / 2 - moveY, -1f);

            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Color(0f, 0f, 0f);

            Gl.Vertex(square.Point1X, square.Point1Y);
            Gl.Vertex(square.Point2X, square.Point1Y);
            Gl.Vertex(square.Point2X, square.Point2Y);
            Gl.Vertex(square.Point1X, square.Point2Y);
            Gl.Vertex(square.Point1X, square.Point1Y);

            Gl.End();

            Gl.PopMatrix();
        }
Exemple #2
0
        public void Test_Draw()
        {
            //moveX = 20000;
            //moveY = -20000;
            //Gl.Translate(moveX * c * kX, -moveY * c * kY, -1f);
            Gl.Translate(moveX, -moveY, -1f);
            double _scale = Scale;

            Gl.Scale(_scale, _scale, 1.0);


            Gl.Color(0f, 1f, 0f);
            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Vertex(2d, -1000000);
            Gl.Vertex(2d, 1000000);

            Gl.End();

            Gl.Color(0f, 0f, 1f);
            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Vertex(500d, 0);
            Gl.Vertex(15000d, 1000000);

            Gl.End();

            Gl.Color(1f, 0f, 0f);
            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Vertex(-1000000, 2); //659
            Gl.Vertex(1000000, 2);

            Gl.End();
        }
Exemple #3
0
 public void DrawRectangle(Pen pen, RectangleF r)
 {
     Gl.PolygonMode(Gl.GL_FRONT, Gl.GL_LINE);
     Gl.LineWidth(pen.Width);
     Gl.Color(pen.Color);
     Gl.Begin(Gl.GL_QUADS);
     Gl.Vertex(r.Left, r.Top);
     Gl.Vertex(r.Left, r.Bottom);
     Gl.Vertex(r.Right, r.Bottom);
     Gl.Vertex(r.Right, r.Top);
     Gl.End();
 }
Exemple #4
0
        private void Draw_grid()
        {
            double intervalY = Height / 6;
            double intervalX = Wight / 7;

            Gl.PushMatrix();
            Gl.LoadIdentity();

            Gl.Translate(Wight / 2, -Height / 2, -1f);
            // Указываем цвет вершин
            Gl.Color(0.8f, 0.8f, 0.8f);
            for (int j = 1; j <= 7; j++)
            {
                Gl.Begin(OpenGL.GL_LINE_STRIP);
                Gl.Vertex((intervalX * j - Wight * 0.5), -Height / 2);
                Gl.Vertex((intervalX * j - Wight * 0.5), Height / 2);
                Gl.End();
            }

            for (int j = 1; j <= 6; j++)
            {
                Gl.Begin(OpenGL.GL_LINE_STRIP);
                Gl.Vertex(-Wight / 2, (-intervalY * j + Height * 0.5));
                Gl.Vertex(Wight / 2, (-intervalY * j + Height * 0.5));
                Gl.End();
            }


            Gl.Color(0f, 0f, 0f);
            Gl.DrawText(0, (int)intervalY * 5, 0, 0, 0, "", 11, ((-intervalY * 1 + moveY + Height * 0.5) / ScaleY).ToString("N3"));
            Gl.DrawText(0, (int)intervalY * 4, 0, 0, 0, "", 11, ((-intervalY * 2 + moveY + Height * 0.5) / ScaleY).ToString("N3"));
            Gl.DrawText(0, (int)intervalY * 3, 0, 0, 0, "", 11, ((-intervalY * 3 + moveY + Height * 0.5) / ScaleY).ToString("N3"));
            Gl.DrawText(0, (int)intervalY * 2, 0, 0, 0, "", 11, ((-intervalY * 4 + moveY + Height * 0.5) / ScaleY).ToString("N3"));
            Gl.DrawText(0, (int)intervalY * 1, 0, 0, 0, "", 11, ((-intervalY * 5 + moveY + Height * 0.5) / ScaleY).ToString("N3"));


            Gl.DrawText((int)intervalX * 1, 0, 0, 0, 0, "", 11, ((intervalX * 1 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));
            Gl.DrawText((int)intervalX * 2, 0, 0, 0, 0, "", 11, ((intervalX * 2 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));
            Gl.DrawText((int)intervalX * 3, 0, 0, 0, 0, "", 11, ((intervalX * 3 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));
            Gl.DrawText((int)intervalX * 4, 0, 0, 0, 0, "", 11, ((intervalX * 4 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));
            Gl.DrawText((int)intervalX * 5, 0, 0, 0, 0, "", 11, ((intervalX * 5 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));
            Gl.DrawText((int)intervalX * 6, 0, 0, 0, 0, "", 11, ((intervalX * 6 - moveX - Wight * 0.5) / (ScaleX * 1000)).ToString("N3"));

            Gl.PopMatrix();
        }
Exemple #5
0
        private void Draw_Markers()
        {
            int s = 0;

            Gl.Color(1f, 0f, 0f);

            foreach (double mark in markers.LMarkers)
            {
                s++;
                Gl.Begin(OpenGL.GL_LINE_STRIP);
                //Gl.Color(0f, 0f, 0f);

                Gl.Vertex(mark * 1000, (-Height / 2 + moveY) / ScaleY);
                Gl.Vertex(mark * 1000, (Height / 2 + moveY) / ScaleY);

                //Gl.Vertex(0.001, -Height / 2 + moveY);
                //Gl.Vertex(0.001, Height / 2 + moveY);

                Gl.End();
            }
        }
Exemple #6
0
        public void DrawImage(GlImage image, float x, float y, float w, float h, float ix, float iy, float iw, float ih)
        {
            if (ix < 0)
            {
                x += -w * ix / iw;
                ix = 0;
            }

            if (ix + iw > image.Width)
            {
                w -= (ix + iw - image.Width) * w / iw;
                iw = image.Width - ix;
            }

            if (iy < 0)
            {
                y += -h * iy / ih;
                iy = 0;
            }

            if (iy + ih > image.Height)
            {
                h -= (iy + ih - image.Height) * h / ih;
                ih = image.Height - iy;
            }

            Gl.UseProgram(image.ShaderProgram);

            Gl.ActiveTexture(Gl.GL_TEXTURE0);
            Gl.BindTexture(Gl.GL_TEXTURE_2D, image.Id);
            Gl.Uniform1(Gl.GetUniformLocation(image.ShaderProgram, "tex"), 0);

            var vert  = (uint)Gl.GetAttribLocation(image.ShaderProgram, "vert");
            var tvert = (uint)Gl.GetAttribLocation(image.ShaderProgram, "vertTexCoord");

            var projectionMatrix = new float[16];

            Gl.GetFloat(Gl.GL_PROJECTION_MATRIX, projectionMatrix);
            Gl.UniformMatrix4(Gl.GetUniformLocation(image.ShaderProgram, "projectionMatrix"), 1, false,
                              projectionMatrix);

            Gl.PolygonMode(Gl.GL_FRONT, Gl.GL_FILL);
            Gl.Color(Color.Transparent);
            Gl.Enable(Gl.GL_TEXTURE_2D);

            Gl.Begin(Gl.GL_QUADS);

            Gl.VertexAttrib2(vert, x, y);
            Gl.VertexAttrib2(tvert, ix / image.Width, iy / image.Height);

            Gl.VertexAttrib2(vert, x, y + h);
            Gl.VertexAttrib2(tvert, ix / image.Width, (iy + ih) / image.Height);

            Gl.VertexAttrib2(vert, x + w, y + h);
            Gl.VertexAttrib2(tvert, (ix + iw) / image.Width, (iy + ih) / image.Height);

            Gl.VertexAttrib2(vert, x + w, y);
            Gl.VertexAttrib2(tvert, (ix + iw) / image.Width, iy / image.Height);

            Gl.End();

            Gl.Disable(Gl.GL_TEXTURE_2D);
            Gl.BindTexture(Gl.GL_TEXTURE_2D, 0);

            Gl.UseProgram(0);

            Gl.Flush();
        }
Exemple #7
0
        public void Draw()
        {
            //if (Selected == null)
            //    return;
            Initialize();

            if (Arr == null)
            {
                return;
            }

            //Gl.Color(1.0f, 0, 0);
            // Двигаем перо вглубь экрана
            //moveX = 100;
            //moveY = 100;
            //Gl.Translate(moveX * c * kX, -moveY * c * kY, -1f);


            //Gl.Color(0f, 1f, 0f);
            //Gl.Begin(OpenGL.GL_LINE_STRIP);

            //Gl.Vertex(1, -1000000);
            //Gl.Vertex(1, 1000000);

            //Gl.End();

            //Gl.Color(1f, 0f, 0f);
            //Gl.Begin(OpenGL.GL_LINE_STRIP);

            //Gl.Vertex(-1000000, 0); //659
            //Gl.Vertex(1000000, 0);

            //Gl.End();


            Draw_grid();

            //Gl.Color(0.7f, 0f, 0.7f);
            //Gl.Begin(OpenGL.GL_LINE_STRIP);
            //Gl.Vertex(10, -1000000d);
            //Gl.Vertex(10, 1000000d);
            //Gl.End();

            Draw_Markers();

            // Указываем цвет вершин
            Gl.Color(0f, 0f, 1f);

            int i = 0;

            double[,] colors = new double[5, 3]
            {
                { 0d, 0d, 1d },
                { 0d, 1d, 0d },
                { 0.8d, 0.8d, 0d },
                { 0.8d, 0d, 0.8d },
                { 0d, 0.8d, 0.8d },
            };



            //for(int j = 0; j < 6; j++)
            //{
            //    colors[j, 0] = 1d;

            //}
            //for (int j = 0; j < Arr.y.Count; j++) //Arr.y.Count
            int t = 0;

            foreach (double[] d in Arr.y)
            {
                Gl.Begin(OpenGL.GL_LINE_STRIP);
                Gl.Color((float)colors[t, 0], (float)colors[t, 1], (float)colors[t, 2], 0.9f);

                for (i = 0; i < Arr.n; i++)
                {
                    //if (i == h) { h = 9999; }
                    //double y =
                    //Gl.Vertex(i * 0.25 * Scale, Math.Sin(i * 0.25) * Scale);

                    Gl.Vertex(Arr.x[i], d[i]);
                }
                Gl.End();
                t++;
            }

            if (square.Visible)
            {
                DrawSquare();
            }
            //for (i = 0; i < 100; i++)
            //{
            //    Gl.Vertex((Selected.x[999] + i * 1000 + 1000)* Scale * 45, Selected.y[999] * Scale);
            //}



            Gl.PushMatrix();
            Gl.LoadIdentity();

            Gl.Translate(Wight / 2 + moveX, -Height / 2 - moveY, -1f);

            Gl.Color(0f, 0f, 0f);
            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Vertex(-Wight / 2 - moveX, 0d); //1276
            Gl.Vertex(Wight / 2 - moveX, 0d);

            Gl.End();

            Gl.Begin(OpenGL.GL_LINE_STRIP);

            Gl.Vertex(0d, -Height / 2 + moveY); //659
            Gl.Vertex(0d, Height / 2 + moveY);

            Gl.End();

            Gl.PopMatrix();


            Gl.Flush();
        }