public void GenternalCube() { List <Vector3> faces = new List <Vector3> { Vector3.right, Vector3.up, Vector3.forward }; List <Vector3> verts = new List <Vector3> (); List <int> indexes = new List <int> (); for (int i = 0; i < 1; i++) { GizmosTool.AddQuad(verts, indexes, Vector3.forward, faces[0], faces[1]); GizmosTool.AddQuad(verts, indexes, Vector3.forward, faces[0], -faces[1]); } Mesh mesh = new Mesh(); mesh.name = "[Cube]"; mesh.hideFlags = HideFlags.HideAndDontSave; mesh.SetVertices(verts); mesh.SetIndices(indexes.ToArray(), MeshTopology.Quads, 0); mesh.RecalculateNormals(); mesh.RecalculateBounds(); mesh.UploadMeshData(true); GameObject temp = new GameObject("Cube"); MeshRenderer renderer = temp.AddComponent <MeshRenderer> (); renderer.material = new Material(Shader.Find("Standard")); MeshFilter meshFilter = temp.AddComponent <MeshFilter> (); meshFilter.mesh = mesh; }
public void GenternalQuad() { List <Vector3> verts = new List <Vector3> (); List <int> indexes = new List <int> (); GizmosTool.AddQuad(verts, indexes, Vector3.right, Vector3.up, Vector3.zero); Mesh mesh = new Mesh(); mesh.name = "[Quad]"; mesh.hideFlags = HideFlags.HideAndDontSave; mesh.SetVertices(verts); mesh.SetIndices(indexes.ToArray(), MeshTopology.Quads, 0); mesh.RecalculateNormals(); mesh.RecalculateBounds(); mesh.UploadMeshData(true); GameObject go = new GameObject("Quad"); MeshRenderer renderer = go.AddComponent <MeshRenderer> (); renderer.material = new Material(Shader.Find("Standard")); MeshFilter meshFilter = go.AddComponent <MeshFilter> (); meshFilter.mesh = mesh; }
private void OnDrawGizmos() { var mesh = GetComponent <MeshFilter>().sharedMesh; var m = transform.localToWorldMatrix; var posU = mesh.GetVerts(upper).Mul3x4(m); var posL = mesh.GetVerts(lower).Mul3x4(m); if (drawDebug) { GizmosTool.DrawSpheres(radius, solid, color1, posU); GizmosTool.DrawSpheres(radius, solid, color2, posL); } var left = new Vector3[] { posU[0], posL[0] }; var right = new Vector3[] { posU[1], posL[1] }; t_chordsM = t_chords.Combine(t_chords.Rever()._sub(1)); foreach (var t in t_chordsM) { Debug.DrawLine(left.Lerp(t), right.Lerp(t), colorChord); } }
public void OnDrawGizmosItem() { GizmosTool.OnDrawRect(); //GizmosTool.OnDrawSphere(transform.position,1f); }