void OnDrawGizmos() { GizmosForQuaternion.LookRotation(origin, forward, upwards); // GizmosForQuaternion.Angle(origin, Quaternion.identity, q, BaseVectorDirection.forward); }
void OnDrawGizmos() { GizmosForQuaternion.LookRotation(origin, forward, upwards); //GizmosForQuaternion.LookRotation(origin, forward); }