Exemple #1
0
    /// <summary>
    /// Shows the cornors of the platform
    /// </summary>
    public void OnDrawGizmos()
    {
        Gizmos.color = Color.blue;
        Gizmos2D.DrawCircle(new Vector2(Physics2DExtra.Left(gCollider), Physics2DExtra.Top(gCollider)), 0.1f);

        Gizmos.color = Color.red;
        Gizmos2D.DrawCircle(new Vector2(Physics2DExtra.Right(gCollider), Physics2DExtra.Top(gCollider)), 0.1f);

        Gizmos.color = Color.green;
        Gizmos2D.DrawCircle(new Vector2(Physics2DExtra.Left(gCollider), Physics2DExtra.Bottom(gCollider)), 0.1f);

        Gizmos.color = Color.yellow;
        Gizmos2D.DrawCircle(new Vector2(Physics2DExtra.Right(gCollider), Physics2DExtra.Bottom(gCollider)), 0.1f);
    }
Exemple #2
0
    /// <summary>
    /// Vizualizes the circle in editor.
    /// </summary>
    private void OnDrawGizmos()
    {
        if (Application.isPlaying)
        {
            Gizmos2D.DrawCircle(initPos, Radius, Percision);
        }
        else
        {
            Gizmos2D.DrawCircle(transform.position, Radius, Percision);

            float inc = (Mathf.PI * 2.0f) / Percision;
            float cur = inc * listIndex;

            Vector2 newPos = new Vector2(Mathf.Cos(cur), Mathf.Sin(cur)) * Radius;

            Gizmos.color = Color.red;
            Gizmos2D.DrawCircle((Vector2)transform.position + newPos, 0.25f, Percision);
        }
    }