private void OnDrawGizmos()
    {
        if (_sight != null)
        {
            Gizmos.color = Color.red;
            Matrix4x4 temp = Gizmos.matrix;

            Gizmos.matrix = Matrix4x4.TRS(
                _sight.transform.position,
                _sight.transform.rotation,
                Vector3.one
                );

            Gizmos.DrawFrustum(
                _sight.transform.position,
                _sight.fieldOfView,
                _sight.farClipPlane,
                _sight.nearClipPlane,
                _sight.aspect
                );

            Gizmos.matrix = temp;
        }
    }
        internal static void DrawCameraFrustumGizmo(
            CinemachineBrain brain, LensSettings lens,
            Matrix4x4 transform, Color color)
        {
            float aspect = 1;
            bool  ortho  = false;

            if (brain != null)
            {
                aspect = brain.OutputCamera.aspect;
                ortho  = brain.OutputCamera.orthographic;
            }

            Matrix4x4 originalMatrix      = Gizmos.matrix;
            Color     originalGizmoColour = Gizmos.color;

            Gizmos.color  = color;
            Gizmos.matrix = transform;
            if (ortho)
            {
                Vector3 size = new Vector3(
                    aspect * lens.OrthographicSize * 2,
                    lens.OrthographicSize * 2,
                    lens.NearClipPlane + lens.FarClipPlane);
                Gizmos.DrawWireCube(
                    new Vector3(0, 0, (size.z / 2) + lens.NearClipPlane), size);
            }
            else
            {
                Gizmos.DrawFrustum(
                    Vector3.zero, lens.FieldOfView,
                    lens.FarClipPlane, lens.NearClipPlane, aspect);
            }
            Gizmos.matrix = originalMatrix;
            Gizmos.color  = originalGizmoColour;
        }
Exemple #3
0
 private void OnDrawGizmos()
 {
     Gizmos.DrawFrustum(transform.position, fov, range.x, range.y, aspectRatio);
 }
 private void OnDrawGizmosSelected()
 {
     Gizmos.set_matrix(((Component)this).get_transform().get_localToWorldMatrix());
     Gizmos.set_color(Color.get_yellow());
     Gizmos.DrawFrustum(Vector3.get_zero(), this.withinDegrees, 1f, 0.0f, 1f);
 }
 /// <summary> Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation. </summary>
 public static Gizmo DrawFrustum(Vector3 position, float fieldOfView, float nearClipPlane, float farClipPlane,
                                 float aspect)
 => Draw(new Gizmo(() => Gizmos.DrawFrustum(position, fieldOfView, farClipPlane, nearClipPlane, aspect)));
Exemple #6
0
 public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect, Color c)
 {
     using (block.Begin(c))
         Gizmos.DrawFrustum(center, fov, maxRange, minRange, aspect);
 }
Exemple #7
0
 public static Drawing DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect)
 {
     return(Draw(new Drawing(() => Gizmos.DrawFrustum(center, fov, maxRange, minRange, aspect))));
 }
Exemple #8
0
        /// <summary>
        /// Draw a gizmo with the specified settings.
        /// </summary>
        public static void Draw(Transform parent, Color color, Types type, float size, bool useWorldScale = true,
                                //line
                                Vector3 lineStart = new Vector3(), Vector3 lineEnd = new Vector3(),
                                //frustum
                                float frustumFOV = 60f, float frustumMaxRange = 1f, float frustumMinRange = .1f, float frustumAspect = 1f,
                                //icon
                                string iconFilename = "", bool iconAllowScaling = true,
                                //texture
                                Rect textureRect      = new Rect(), Texture texture = null, Material textureMaterial = null,
                                int textureLeftBorder = 0, int textureRightBorder   = 0, int textureTopBorder        = 0, int textureBottomBorder = 0,
                                //mesh
                                Mesh mesh = null, Vector3 meshPosition = new Vector3(), Vector3 meshRotation = new Vector3(), Vector3 meshScale = new Vector3())
        {
            Gizmos.matrix = parent.localToWorldMatrix;
            Gizmos.color  = color;
            float   v_size_x = useWorldScale ? (size / parent.lossyScale.x) : size;
            float   v_size_y = useWorldScale ? (size / parent.lossyScale.y) : size;
            float   v_size_z = useWorldScale ? (size / parent.lossyScale.z) : size;
            float   f_size   = Mathf.Min(v_size_x, v_size_y, v_size_z);
            Vector3 v_size   = new Vector3(v_size_x, v_size_y, v_size_z);

            switch (type)
            {
            case Types.Sphere:
                Gizmos.DrawSphere(Vector3.zero, f_size);
                break;

            case Types.WireSphere:
                Gizmos.DrawWireSphere(Vector3.zero, f_size);
                break;

            case Types.Cube:
                Gizmos.DrawCube(Vector3.zero, v_size);
                break;

            case Types.WireCube:
                Gizmos.DrawWireCube(Vector3.zero, v_size);
                break;

            case Types.Ray:
                Gizmos.DrawRay(Vector3.zero, Vector3.forward * f_size);
                break;

            case Types.Line:
                Gizmos.DrawLine(lineStart, lineEnd);
                break;

            case Types.Frustum:
                Gizmos.DrawFrustum(Vector3.zero, frustumFOV, frustumMaxRange, frustumMinRange, frustumAspect);
                break;

            case Types.Icon:
                if (!string.IsNullOrEmpty(iconFilename))
                {
                    Gizmos.DrawIcon(Vector3.zero, iconFilename, iconAllowScaling);
                }
                break;

            case Types.Texture:
                if (texture != null && textureMaterial != null)
                {
                    Gizmos.DrawGUITexture(textureRect,
                                          texture,
                                          textureLeftBorder,
                                          textureRightBorder,
                                          textureTopBorder,
                                          textureBottomBorder,
                                          textureMaterial);
                }
                break;

            case Types.Mesh:
                if (mesh != null)
                {
                    Gizmos.DrawMesh(mesh, meshPosition, Quaternion.Euler(meshRotation), meshScale);
                }
                break;

            case Types.WireMesh:
                if (mesh != null)
                {
                    Gizmos.DrawWireMesh(mesh, meshPosition, Quaternion.Euler(meshRotation), meshScale);
                }
                break;

            default:
                break;
            }
        }
Exemple #9
0
 public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect, Color c)
 {
     ColorBlock(c, () => Gizmos.DrawFrustum(center, fov, maxRange, minRange, aspect));
 }
Exemple #10
0
            public void OnDrawGizmos(bool isChallengeSelected)
            {
                if (frustumHeightByMonsterId == null)
                {
                    frustumHeightByMonsterId          = new Dictionary <string, float>();
                    frustumHeightByMonsterId["1100"]  = 3;
                    frustumHeightByMonsterId["4003"]  = 3;
                    frustumHeightByMonsterId["4004"]  = 2;
                    frustumHeightByMonsterId["4005"]  = 2;
                    frustumHeightByMonsterId["4006"]  = 2;
                    frustumHeightByMonsterId["4007"]  = 1;
                    frustumHeightByMonsterId["40010"] = 4;
                }

                if (textureByMonsterId == null)
                {
                    textureByMonsterId = new Dictionary <string, Texture>();
                }


                CharacterId characterId;

                try
                {
                    characterId = new CharacterId(monsterId);
                }
                catch (Exception e)
                {
                    DLog.LogError(e);
                    characterId = new CharacterId(1, 1);
                }

                Texture icon;
                bool    found = textureByMonsterId.TryGetValue(characterId.ToString(), out icon);

                if (!found)
                {
                    string pathToIcon = string.Format(Config.characterIconPathFormat, characterId.GroupId, characterId.SubId);
                    icon = EditorGUIUtility.Load(pathToIcon) as Texture;
                    textureByMonsterId[characterId.StringValue] = icon;
                }

//				Gizmos.DrawIcon((Vector3) ShowWorldPosition() + Vector3.up * 3.25f, pathToIcon, true);
                if (icon)
                {
                    Gizmos.DrawGUITexture(
                        new Rect(ShowWorldPosition() + new Vector3(-3.25f, 6), new Vector2(6, -6)),
                        icon
                        );
                }

                float height    = 4;
                float newHeight = height;

                if (frustumHeightByMonsterId.TryGetValue(characterId.GroupId.ToString(), out newHeight))
                {
                    height = newHeight;
                }

                Gizmos.color = Color.red;
                Matrix4x4 originalMatrix    = Gizmos.matrix;
                Matrix4x4 rotationMatrix    = Matrix4x4.Rotate(Quaternion.LookRotation(Vector3.up, Vector3.up));
                Matrix4x4 translationMatrix = Matrix4x4.Translate(ShowWorldPosition() + Vector3.up * height);

                Gizmos.matrix = Matrix4x4.identity * translationMatrix * rotationMatrix;
                Gizmos.DrawFrustum(Vector3.zero, 45, 1, 0, 1);
                Gizmos.matrix = originalMatrix;

                if (!isChallengeSelected)
                {
                    return;
                }

                Gizmos.color = Color.green;
                Vector2           rectDimension = new Vector2(xAxisAmplitude, .5f);
                RectPivotPosition rpp           = new RectPivotPosition(RectPivotPosition.PivotType.Center, Vector2.zero, rectDimension);
                Vector2           offset        = rpp.RelativePositionOfPivotAt(RectPivotPosition.PivotType.BottomLeft);

                Gizmos.DrawCube(
                    ShowWorldPosition() + new Vector3(offset.x * -1, offset.y),
                    rectDimension
                    );
            }
Exemple #11
0
    private void DrawGizmos()
    {
        GizmoSettings.Validate();

        float aspect = ( float )Width / Height;

        if (GizmoSettings.DrawFrustum)
        {
            Matrix4x4 originalMatrix = Gizmos.matrix;
            Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.localScale);
            Gizmos.color  = Color.gray;

            if (Camera.orthographic)
            {
                float   orthoSize = Camera.orthographicSize * 2;
                Vector3 cubeSize  = new Vector3(
                    orthoSize * aspect,
                    orthoSize,
                    Camera.farClipPlane - Camera.nearClipPlane
                    );

                Vector3 cubePos = new Vector3(
                    0,
                    0,
                    cubeSize.z * 0.5f + Camera.nearClipPlane
                    );

                Gizmos.DrawWireCube(cubePos, cubeSize);
            }
            else
            {
                Gizmos.DrawFrustum(Vector3.zero, Camera.fieldOfView, Camera.farClipPlane, Camera.nearClipPlane, aspect);
            }

            Gizmos.matrix = originalMatrix;
        }

        if (GizmoSettings.DrawTracePaths)
        {
            Camera.aspect = aspect;
            Awake();
            Start();

            float halfPixelWidth  = 1.0f / GizmoSettings.NumPathsX / 2;
            float halfPixelHeight = 1.0f / GizmoSettings.NumPathsY / 2;
            var   counters        = new RaytraceCounters();

            for (int y = 0; y < GizmoSettings.NumPathsY; y++)
            {
                for (int x = 0; x < GizmoSettings.NumPathsX; x++)
                {
                    counters.InitialRays++;

                    Ray ray = Camera.ViewportPointToRay(
                        new Vector3(
                            ( float )x / GizmoSettings.NumPathsX + halfPixelWidth,
                            ( float )y / GizmoSettings.NumPathsY + halfPixelHeight,
                            0
                            )
                        );

                    TraceData traceData = new TraceData(Camera.backgroundColor, counters, recordHistory: true);
                    raytracer.Trace(ray, traceData);

                    var         flatBranches       = traceData.FlattenBranches().ToArray();
                    const float NoHitSegmentLength = 10;                    // TODO: move it to argument of function that draws segments and/or make it come from setting.
#if PERIODIC_UPDATE
                    const float SpiderSpawnRate     = 0.5f;                 // Number of spiders spawning per second.
                    const float SpiderVelocity      = 1;                    // Units per second.
                    const float SpiderLength        = 0.1f;
                    float       spiderSpawnInterval = 1 / SpiderSpawnRate;
#endif

                    foreach (var td in flatBranches)
                    {
                        float segStartDistance = td.StartDistance;

                        foreach (var item in td.History)
                        {
                            Ray   itemRay  = item.Ray;
                            Color rayColor = GizmoSettings.UseCustomColorForPaths ? GizmoSettings.PathsColor : item.Color;
                            Gizmos.color = rayColor;
                            float segEndDistance;

                            if (item.Hit.HasValue)
                            {
                                RaycastHit hit = item.Hit.Value;
                                Gizmos.DrawLine(itemRay.origin, hit.point);
                                segEndDistance = segStartDistance + hit.distance;
                            }
                            else
                            {
                                Gizmos.DrawLine(itemRay.origin, itemRay.GetPoint(NoHitSegmentLength));
                                segEndDistance = segStartDistance + NoHitSegmentLength;
                            }

#if PERIODIC_UPDATE
                            /* Draw marching ants crawling along the rays */

                            /* TODO: I couldn't figure out how to make SceneView update periodically
                             * rather than in response to events. I don't know where from I can call
                             * SceneView.RepaintAll () in order to force scene to update itself as well. */
                            float timeToReachStart = segStartDistance / SpiderVelocity;
                            float timeToReachEnd   = segEndDistance / SpiderVelocity;
                            float segTravelTime    = timeToReachEnd - timeToReachStart;
                            float t = (( float )EditorApplication.timeSinceStartup + timeToReachStart) % spiderSpawnInterval;

                            for ( ; t < segTravelTime; t += spiderSpawnInterval)
                            {
                                Gizmos.color = new Color(1 - rayColor.r, 1 - rayColor.g, 1 - rayColor.b, 1);
                                Vector3 spiderPos = itemRay.GetPoint(t * SpiderVelocity);
                                Gizmos.DrawLine(spiderPos, spiderPos + itemRay.direction * SpiderLength);
                            }
#endif

                            segStartDistance = segEndDistance;
                        }
                    }
                }
            }

            Camera.ResetAspect();
        }
    }
Exemple #12
0
 private void OnDrawGizmos()
 {
     Gizmos.color  = isCurrentlyAlarmed ? Color.red : Color.green;
     Gizmos.matrix = transform.localToWorldMatrix;
     Gizmos.DrawFrustum(Vector3.zero, fieldOfView, maxViewDistance, 1, 1);
 }
 private void OnDrawGizmosSelected()
 {
     Gizmos.matrix = base.transform.localToWorldMatrix;
     Gizmos.color  = Color.yellow;
     Gizmos.DrawFrustum(Vector3.zero, this.withinDegrees, 1f, 0f, 1f);
 }
Exemple #14
0
 void OnDrawGizmosSelected()
 {
     Gizmos.color = Color.yellow;
     Gizmos.DrawFrustum(transform.position + eyeLevel, fieldOfView, maxSeeDistance, 0f, 1f);
 }
 [DrawGizmo(GizmoType.NotInSelectionHierarchy)]// | GizmoType.Active)]
 static void DrawGizmoForMyScript(Camera cam, GizmoType gizmoType)
 {
     Gizmos.color = Color.red;
     Gizmos.DrawFrustum(cam.transform.position, cam.fieldOfView, cam.farClipPlane, cam.nearClipPlane, cam.aspect);
 }
Exemple #16
0
 public static void DrawFrustum(Vector3 center, float fov, float maxRange = 100, float minRange = 0.1f, float aspect = 16 / 9, Color?color = null)
 {
     SwapColor(color);
     Gizmos.DrawFrustum(center, fov, maxRange, minRange, aspect);
     RestoreColor();
 }
Exemple #17
0
 //
 public static void DrawVisor(Vector3 pos, float fov, float maxRnage, float minRange, float spect)
 {
     Gizmos.DrawFrustum(pos, fov, maxRnage, minRange, spect);
 }
 /// <summary>
 /// Draws the gun view cone area
 /// </summary>
 private void OnDrawGizmos()
 {
     Gizmos.matrix = Matrix4x4.TRS(_rotatingGun.position, _rotatingGun.rotation,
                                   Vector3.one);
     Gizmos.DrawFrustum(Vector3.zero, _gunFieldOfView, 0.1f, _gunFarPlane, 1);
 }
 // Token: 0x060013DD RID: 5085 RVA: 0x00061644 File Offset: 0x0005F844
 private void OnDrawGizmos()
 {
     Gizmos.color  = Color.yellow;
     Gizmos.matrix = Matrix4x4.TRS(base.transform.position, base.transform.rotation, Vector3.one);
     Gizmos.DrawFrustum(Vector3.zero, this.placementSpreadMax * 0.5f, this.placementMaxDistance, 0f, 1f);
 }
Exemple #20
0
 private void OnDrawGizmos()
 {
     Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
     Gizmos.DrawFrustum(Vector3.zero, 84.1f, 6, .5f, 1.563f);
 }
Exemple #21
0
        void OnDrawGizmos()
        {
            if (!active)
            {
                return;
            }

            Gizmos.color = color;

            switch (type)
            {
            case "Cube":
                if (!positionIsCenterCube)
                {
                    Gizmos.DrawCube(cubeCenter, cubeSize);
                }
                else
                {
                    Gizmos.DrawCube(this.transform.position, cubeSize);
                }
                break;

            case "Frustum":
                if (!positionIsCenterFrustum)
                {
                    Gizmos.DrawFrustum(frustumCenter, fov, maxRange, minRange, aspect);
                }
                else
                {
                    Gizmos.DrawFrustum(this.transform.position, fov, maxRange, minRange, aspect);
                }
                break;

            case "GUITexture":
                if (texture != null)
                {
                    Gizmos.DrawGUITexture(screenRect, texture, mat);
                }
                break;

            case "Icon":
                if (!positionIsCenterIcon)
                {
                    Gizmos.DrawIcon(iconCenter, iconName);
                }
                else
                {
                    Gizmos.DrawIcon(this.transform.position, iconName);
                }
                break;

            case "Line":
                if (!useTwoTransforms)
                {
                    Gizmos.DrawLine(fromV, toV);
                }
                else
                if (fromTr != null && toTr != null)
                {
                    Gizmos.DrawLine(fromTr.position, toTr.position);
                }
                break;

            case "Mesh":
                if (!transformIsMeshTransform)
                {
                    Gizmos.DrawMesh(mesh, subMeshIndex, meshPosition, Quaternion.Euler(meshRotation), meshScale);
                }
                else
                {
                    Gizmos.DrawMesh(mesh, subMeshIndex, this.transform.position, this.transform.rotation, this.transform.localScale);
                }
                break;

            case "Ray":
                Gizmos.DrawRay(fromR, directionR);
                break;

            case "Sphere":
                if (positionIsCenterSphere)
                {
                    Gizmos.DrawSphere(this.transform.position, radiusS);
                }
                else
                {
                    Gizmos.DrawSphere(sphereCenter, radiusS);
                }
                break;

            case "WireCube":
                if (!positionIsCenterWireCube)
                {
                    Gizmos.DrawWireCube(wireCubeCenter, wireCubeSize);
                }
                else
                {
                    Gizmos.DrawWireCube(this.transform.position, wireCubeSize);
                }
                break;

            case "WireMesh":
                if (!transformIsWireMeshTransform)
                {
                    Gizmos.DrawWireMesh(wireMesh, subWireMeshIndex, wireMeshPosition, Quaternion.Euler(wireMeshRotation), wireMeshScale);
                }
                else
                {
                    Gizmos.DrawWireMesh(wireMesh, subWireMeshIndex, this.transform.position, this.transform.rotation, this.transform.localScale);
                }
                break;

            case "WireSphere":
                if (positionIsCenterWireSphere)
                {
                    Gizmos.DrawWireSphere(this.transform.position, radiusWS);
                }
                else
                {
                    Gizmos.DrawWireSphere(wireSphereCenter, radiusWS);
                }
                break;

            case "CameraOrthographic":
                FastGizmosExtra.DrawCameraOrthographic(cam, color, drawVertex);
                break;

            case "LineExtended":
                if (!useTwoTransformsLE)
                {
                    FastGizmosExtra.DrawLineExtended(startPointLE, endPointLE, thickness);
                }
                else
                if (fromTrLE != null && toTrLE != null)
                {
                    FastGizmosExtra.DrawLineExtended(fromTrLE.position, toTrLE.position, thickness);
                }
                break;

            case "CubeExtended":
                FastGizmosExtra.DrawCubeExtended(positionCE, Quaternion.Euler(rotationCE.x, rotationCE.y, rotationCE.z), scaleCE);
                break;

            case "WireCubeExtended":
                FastGizmosExtra.DrawWireCubeExtended(positionWCE, Quaternion.Euler(rotationWCE.x, rotationWCE.y, rotationWCE.z), scaleWCE);
                break;
            }

            Gizmos.color = Color.white;
        }
 private void OnDrawGizmosSelected()
 {
     Gizmos.matrix = ReferencePoint.localToWorldMatrix;
     Gizmos.DrawFrustum(Vector3.zero, InteractionAngle, 0.1f, 2.0f, 1.0f);
 }
Exemple #23
0
 private void OnDrawGizmosSelected()
 {
     Gizmos.color  = Color.gray;
     Gizmos.matrix = transform.localToWorldMatrix;
     Gizmos.DrawFrustum(transform.position, transform.parent.GetComponent <Camera>().fieldOfView, transform.parent.GetComponent <Camera>().nearClipPlane, transform.parent.GetComponent <Camera>().farClipPlane, transform.parent.GetComponent <Camera>().aspect);
 }
 private void OnDrawGizmos()
 {
     Gizmos.color  = Color;
     Gizmos.matrix = transform.localToWorldMatrix;
     Gizmos.DrawFrustum(Vector3.zero, 30, 1, 0.1f, 1);
 }
Exemple #25
0
 void OnDrawGizmosSelected()
 {
     Gizmos.color  = Color.yellow;
     Gizmos.matrix = transform.localToWorldMatrix;
     Gizmos.DrawFrustum(Vector3.zero, cam.fieldOfView, farClip, nearClip, cam.aspect);
 }
Exemple #26
0
        //Handles drawing gizmos/path/etc in the editor
        void OnDrawGizmos()
        {
            SetCameraPointReferences();

            //Only draw gizmos if we want to
            if (showPathType == PathType.PathOnly || showPathType == PathType.PathAndFrustum)
            {
                Gizmos.color = Color.green;

                //Draw for each mid point, and draw a path
                for (int i = 0; i < cutsceneCameraPoints.Length - 2; i++)
                {
                    Gizmos.color = Color.yellow;

                    if (curveChoice[i] == true)
                    {
                        if (curveChoice[i] == true && cutsceneCameraSpeedOptions[i] == CameraSpeedOptions.MobileCurve)//Only draw this if it is a bezier curve point
                        {
                            SetPathFromIndex(true, i);

                            Vector3 lastVec = cutsceneCameraPoints[i + 1].position;

                            foreach (Vector3 nextVec in currentDebugnodes)
                            {
                                Gizmos.DrawLine(lastVec, nextVec);
                                lastVec = nextVec;
                            }
                        }
                    }
                }

                //And draw for each cubic mid point, and a path
                for (int i = 0; i < cutsceneCameraPoints.Length - 2; i++)
                {
                    Gizmos.color = Color.magenta;

                    if (curveChoice[i] == true && cutsceneCameraSpeedOptions[i] == CameraSpeedOptions.Curve)//Only draw this midpoint if it is a cubic curve
                    {
                        SetPathFromIndex(false, i);

                        Vector3 lastVec = cutsceneCameraPoints[i + 1].position;

                        foreach (Vector3 nextVec in currentDebugnodes)
                        {
                            Gizmos.DrawLine(lastVec, nextVec);
                            lastVec = nextVec;
                        }
                    }

                    Gizmos.color = Color.green;

                    if (curveChoice[i] == false)
                    {
                        Gizmos.DrawLine(cutsceneCameraPoints[i + 1].position, cutsceneCameraPoints[i + 2].position);
                    }
                }

                //Draw frustrums
                for (int i = 0; i < cutsceneCameraPoints.Length - 1; i++)
                {
                    //Set fov if it is custom
                    float fov = initialZoom;

                    if (i > 0 && i < cutsceneEventZoom.Length)
                    {
                        if (cutsceneEventZoom[i - 1])
                        {
                            fov = cutsceneEventZoomAmount[i - 1];
                        }
                    }

                    if (showPathType == PathType.PathAndFrustum)
                    {
                        float max = 3f;
                        float min = 0.1f;

                        Matrix4x4 temp = Gizmos.matrix;
                        Gizmos.matrix = Matrix4x4.TRS(cutsceneCameraPoints[i + 1].position, cutsceneCameraPoints[i + 1].rotation, Vector3.one);
                        Gizmos.DrawFrustum(Vector3.zero, fov, max, min, 1);
                        Gizmos.matrix = temp;
                    }
                }
            }
        }
Exemple #27
0
 public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect)
 {
     Gizmos.DrawFrustum(center, fov, maxRange, minRange, aspect);
 }
Exemple #28
0
    // private void RotationUpdate()
    // {
    //     transform.rotation = Quaternion.identity;
    //     transform.Rotate(transform.up,horizontal,Space.World);
    //     transform.Rotate(transform.right,vertical,Space.World);
    // }

    private void OnDrawGizmos()
    {
        Gizmos.matrix = transform.localToWorldMatrix;
        Gizmos.DrawFrustum(transform.position, 60, 100, 0, 2f);
    }
Exemple #29
0
        public void DrawFrustrum(Matrix4x4 gizmoMatrix)
        {
            //Gizmos.matrix = gizmoMatrix;

            Gizmos.DrawFrustum(Vector3.zero, fieldOfView, farPlane, nearPlane, 1);
        }
Exemple #30
0
 protected void OnDrawGizmos()
 {
     Gizmos.matrix = transform.localToWorldMatrix;
     Gizmos.DrawFrustum(Vector3.zero, fieldOfView, far, near, aspect);
 }