void OnDrawGizmos() { if (_collider != null || (Application.isEditor && !Application.isPlaying)) { _walkingJumpRadiusPositions = null; _runningJumpRadiusPositions = null; Gizmos.color = Color.gray; if (_walkingJumpRadiusPositions == null) { _walkingJumpRadiusPositions = GizmoUtility.CreateEllipse( walkingJumpDistance , jumpHeight , 0, 0//-playerDimensions.y * .5f , 0f , _jumpRadiusResolution); } if (_runningJumpRadiusPositions == null) { _runningJumpRadiusPositions = GizmoUtility.CreateEllipse( runningJumpDistance , jumpHeight , 0, 0//-playerDimensions.y * .5f , 0f , _jumpRadiusResolution); } for (int i = 1; i < _walkingJumpRadiusPositions.Length; i++) { Gizmos.DrawLine(_walkingJumpRadiusPositions[i - 1] + this.transform.position, _walkingJumpRadiusPositions[i] + this.transform.position); } Gizmos.DrawLine(_walkingJumpRadiusPositions[_walkingJumpRadiusPositions.Length - 1] + this.transform.position, _walkingJumpRadiusPositions[0] + this.transform.position); for (int i = 1; i < _runningJumpRadiusPositions.Length; i++) { Gizmos.DrawLine(_runningJumpRadiusPositions[i - 1] + this.transform.position, _runningJumpRadiusPositions[i] + this.transform.position); } Gizmos.DrawLine(_runningJumpRadiusPositions[_runningJumpRadiusPositions.Length - 1] + this.transform.position, _runningJumpRadiusPositions[0] + this.transform.position); float comfortableJumpHeightYPos = this.transform.position.y + comfortableJumpHeight; // -playerDimensions.y * .5f; float maxJumpHeightYPos = this.transform.position.y + maxJumpHeight; // - playerDimensions.y * .5f; Gizmos.color = Color.gray; Gizmos.DrawLine( new Vector3(this.transform.position.x - walkingJumpHeightWidth * .4f, maxJumpHeightYPos, this.transform.position.z) , new Vector3(this.transform.position.x + walkingJumpHeightWidth * .4f, maxJumpHeightYPos, this.transform.position.z)); Gizmos.color = Color.white; Gizmos.DrawLine( new Vector3(this.transform.position.x - walkingJumpHeightWidth * .7f, comfortableJumpHeightYPos, this.transform.position.z) , new Vector3(this.transform.position.x + walkingJumpHeightWidth * .7f, comfortableJumpHeightYPos, this.transform.position.z)); Gizmos.DrawLine(new Vector3(transform.position.x - playerDimensions.x, transform.position.y - playerDimensions.y * .5f, transform.position.z) , new Vector3(transform.position.x + playerDimensions.x, transform.position.y - playerDimensions.y * .5f, transform.position.z)); // draw player visible rect GizmoUtility.DrawBoundingBox(transform.position, new Vector3(950f, 540f, 0f), Color.blue); // draw default camera locked // draw player visible rect GizmoUtility.DrawBoundingBox(new Vector3(transform.position.x, 540f, transform.position.z), new Vector3(950f, 540f, 0f), Color.cyan); Gizmos.color = Color.cyan; Gizmos.DrawLine( new Vector3(this.transform.position.x - 1000f, 540f, this.transform.position.z) , new Vector3(this.transform.position.x + 1000f, 540f, this.transform.position.z)); Gizmos.DrawLine( new Vector3(this.transform.position.x - 1000f, 720f, this.transform.position.z) , new Vector3(this.transform.position.x + 1000f, 720f, this.transform.position.z)); Gizmos.DrawLine( new Vector3(this.transform.position.x - 1000f, 360f, this.transform.position.z) , new Vector3(this.transform.position.x + 1000f, 360f, this.transform.position.z)); } }
void OnDrawGizmos() { if (_collider != null || (Application.isEditor && !Application.isPlaying)) { _walkingJumpRadiusPositions = null; _runningJumpRadiusPositions = null; Gizmos.color = Color.gray; if (_walkingJumpRadiusPositions == null) { _walkingJumpRadiusPositions = GizmoUtility.CreateEllipse( WalkingJumpDistance, JumpHeight, 0, 0, 0f, _jumpRadiusResolution); } if (_runningJumpRadiusPositions == null) { _runningJumpRadiusPositions = GizmoUtility.CreateEllipse( RunningJumpDistance, JumpHeight, 0, 0, 0f, _jumpRadiusResolution); } for (var i = 1; i < _walkingJumpRadiusPositions.Length; i++) { Gizmos.DrawLine(_walkingJumpRadiusPositions[i - 1] + transform.position, _walkingJumpRadiusPositions[i] + transform.position); } Gizmos.DrawLine(_walkingJumpRadiusPositions[_walkingJumpRadiusPositions.Length - 1] + transform.position, _walkingJumpRadiusPositions[0] + transform.position); for (var i = 1; i < _runningJumpRadiusPositions.Length; i++) { Gizmos.DrawLine(_runningJumpRadiusPositions[i - 1] + transform.position, _runningJumpRadiusPositions[i] + transform.position); } Gizmos.DrawLine(_runningJumpRadiusPositions[_runningJumpRadiusPositions.Length - 1] + transform.position, _runningJumpRadiusPositions[0] + transform.position); var comfortableJumpHeightYPos = transform.position.y + ComfortableJumpHeight; // -playerDimensions.y * .5f; var maxJumpHeightYPos = transform.position.y + MaxJumpHeight; // - playerDimensions.y * .5f; Gizmos.color = Color.gray; Gizmos.DrawLine( new Vector3(transform.position.x - WalkingJumpHeightWidth * .4f, maxJumpHeightYPos, transform.position.z), new Vector3(transform.position.x + WalkingJumpHeightWidth * .4f, maxJumpHeightYPos, transform.position.z)); Gizmos.color = Color.white; Gizmos.DrawLine( new Vector3(transform.position.x - WalkingJumpHeightWidth * .7f, comfortableJumpHeightYPos, transform.position.z), new Vector3(transform.position.x + WalkingJumpHeightWidth * .7f, comfortableJumpHeightYPos, transform.position.z)); Gizmos.DrawLine( new Vector3(transform.position.x - PlayerDimensions.x, transform.position.y - PlayerDimensions.y * .5f, transform.position.z), new Vector3(transform.position.x + PlayerDimensions.x, transform.position.y - PlayerDimensions.y * .5f, transform.position.z)); // draw player visible rect GizmoUtility.DrawBoundingBox(transform.position, SafeAreaBounds, Color.blue); } }