public void Init() { Pipeline pipeline = m_graphics.Pipeline; m_gizmoRenderer = new GizmoRenderer(pipeline); ModelVertexInfo[] vertexLayout = ModelVertexInfo.GetVertexInfo <Vertex>(); int vertexSize = Marshal.SizeOf <Vertex>(); m_defferedShader = new Program ( new PixelShader(Shaders.DEFFERED_PIXEL, pipeline), new VertexShader(Shaders.QUAD_VERTEX, pipeline), vertexLayout, vertexSize, false, e_CullingMode.Back, pipeline ); m_defferedShader.VertexShader.Dispose(); m_defferedShader.PixelShader.Dispose(); const int buffCount = 3; m_renderTarget = new MultiRenderTexture(buffCount, 1920, 1080, pipeline); m_transparentRenderTarget = new MultiRenderTexture(buffCount, 1920, 1080, pipeline); m_drawBuffers = new DrawBuffersEnum[buffCount]; for (int i = 0; i < buffCount; ++i) { m_drawBuffers[i] = DrawBuffersEnum.ColorAttachment0 + i; } }
private void OnDrawGizmos() { if (soloCubeField == null) { soloCubeField = new CubeField(); } GizmoRenderer.DrawCubeField(soloCubeField); }