void Start() { buttonText = GetComponentInChildren <UnityEngine.UI.Text>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); gizmoController = GameObject.FindGameObjectWithTag("Gizmo").GetComponent <GizmoControllerCS>(); initialPosition = firstPersonController.transform.position; initialRotation = firstPersonController.transform.rotation; firstPersonController.SetActive(false); buttonText.text = isPlayMode ? "Exit Play Mode" : "Play"; }
void Start() { #if UNITY_STANDALONE_OSX onGfx = onGfxMac; offGfx = offGfxMac; #else onGfx = onGfxWindows; offGfx = offGfxWindows; #endif toggle = GetComponent <Toggle>(); image = GetComponent <Image>(); image.sprite = toggle.isOn ? onGfx : offGfx; gizmoController = FindObjectOfType <GizmoControllerCS>(); }
void Start() { if (!GetComponent <Renderer>()) { return; } NormalColor = GetComponent <Renderer>().material.color; HilightColor = new Color(NormalColor.r * 1.2f, NormalColor.g * 1.2f, NormalColor.b * 1.2f, 1.0f); GC = GameObject.Find("GizmoAdvancedCS").GetComponent <GizmoControllerCS>(); if (GC == null) { Debug.LogError(this + " Unable To Find Gizmo Advanced Controller. Please be sure one is in the scene."); } else { GC.Hide(); } } //Start
void Start() { GizmoController = GameObject.FindGameObjectWithTag("Gizmo").GetComponent <GizmoControllerCS>(); gameController = FindObjectOfType <GameController>(); if (GizmoController == null) { Debug.LogError(this + " Unable To Find Gizmo Advanced Controller. Please be sure one is in the scene."); } this.photonView = GetComponent <PhotonView>(); boundingBox = GetComponent <BoundBoxes_BoundBox>(); if (this.IsDuplicate) { OnMouseDown(); } else { ClearSelection(); } }