private bool CheckCardActionGuitar(Card selectedCard, CardType type, int sips) { StringBuilder actionsToTake = new StringBuilder(); var playerFound = false; // The loop when playing the guitar var busCreated = false; foreach (var p in Players) { if (p.Hand.Exists(c => c.Value == selectedCard.Value)) { playerFound = true; // flag all cards for actions switch (type) { case CardType.Give: // handle give // save player in action queue foreach (Card c in p.Hand) { if (c.Value == selectedCard.Value) { GiveActionPlayers.Add(new PlayerCardPair() { Card = c, Player = p, Sips = sips }); } } break; case CardType.Take: actionsToTake.AppendLine(p.Name + " skal tage " + sips + " tåre"); break; case CardType.Bus: // Handle bus PlayersOnBus.Add(p); // create the bus if (!busCreated) { StartBus(); busCreated = true; } break; default: break; } } } SetBusNames(); ActionText.GetComponent <Text>().text = actionsToTake.ToString(); return(playerFound); }