Exemple #1
0
    private void Awake()
    {
        if (claire)
        {
            claireCharacter = this.GetComponent <Claire>();
            maxHealth       = claireCharacter.maxHealth;
            currentHealth   = maxHealth;
            regenHeath      = maxHealth;
            speed           = claireCharacter.speed;
            weight          = claireCharacter.weight;
            //gravityUp = claireCharacter.gravityUp;
            //gravityDown = claireCharacter.gravityDown;
            jumpVel    = claireCharacter.jumpVel;
            maxDownVel = claireCharacter.maxDownVel;
        }
        if (gillbert)
        {
            gillbertCharacter        = this.GetComponent <Gillbert>();
            maxHealth                = gillbertCharacter.maxHealth;
            currentHealth            = maxHealth;
            regenHeath               = maxHealth;
            speed                    = gillbertCharacter.speed;
            weight                   = gillbertCharacter.weight;
            gravityUp                = gillbertCharacter.gravityUp;
            gravityDown              = gillbertCharacter.gravityDown;
            jumpVel                  = gillbertCharacter.jumpVel;
            maxDownVel               = gillbertCharacter.maxDownVel;
            currentGilbertFlightTime = gilbertFlightTime;
        }
        if (gnomercy)
        {
            gnomercyCharacter = this.GetComponent <Gnomercy>();
            maxHealth         = gnomercyCharacter.maxHealth;
            currentHealth     = maxHealth;
            regenHeath        = maxHealth;
            speed             = gnomercyCharacter.speed;
            weight            = gnomercyCharacter.weight;
            gravityUp         = gnomercyCharacter.gravityUp;
            gravityDown       = gnomercyCharacter.gravityDown;
            jumpVel           = gnomercyCharacter.jumpVel;
            maxDownVel        = gnomercyCharacter.maxDownVel;
        }
        if (wawa)
        {
            wawaCharacter = this.GetComponent <Watermelon>();
            maxHealth     = wawaCharacter.maxHealth;
            currentHealth = maxHealth;
            speed         = wawaCharacter.speed;
            weight        = wawaCharacter.weight;
            gravityUp     = wawaCharacter.gravityUp;
            gravityDown   = wawaCharacter.gravityDown;
            jumpVel       = wawaCharacter.jumpVel;
            maxDownVel    = wawaCharacter.maxDownVel;
        }

        //Rewired Code
        myPlayer = ReInput.players.GetPlayer(playerNum - 1);
        ReInput.ControllerConnectedEvent += OnControllerConnected;
        CheckController(myPlayer);
    }
Exemple #2
0
    private void Awake()
    {
        mainCamera = GameObject.Find("Main Camera");

        if (claire)
        {
            claireCharacter = this.GetComponent <Claire>();
            maxHealth       = claireCharacter.maxHealth;
            currentHealth   = maxHealth;
            regenHeath      = maxHealth;
            speed           = claireCharacter.speed;
            weight          = claireCharacter.weight;
            gravityUp       = claireCharacter.gravityUp;
            gravityDown     = claireCharacter.gravityDown;
            jumpVel         = claireCharacter.jumpVel;
            maxDownVel      = claireCharacter.maxDownVel;
        }
        if (gillbert)
        {
            gillbertCharacter        = this.GetComponent <Gillbert>();
            maxHealth                = gillbertCharacter.maxHealth;
            currentHealth            = maxHealth;
            regenHeath               = maxHealth;
            speed                    = gillbertCharacter.speed;
            weight                   = gillbertCharacter.weight;
            gravityUp                = gillbertCharacter.gravityUp;
            gravityDown              = gillbertCharacter.gravityDown;
            jumpVel                  = gillbertCharacter.jumpVel;
            maxDownVel               = gillbertCharacter.maxDownVel;
            currentGilbertFlightTime = gilbertFlightTime;
        }
        if (gnomercy)
        {
            gnomercyCharacter = this.GetComponent <Gnomercy>();
            maxHealth         = gnomercyCharacter.maxHealth;
            currentHealth     = maxHealth;
            regenHeath        = maxHealth;
            speed             = gnomercyCharacter.speed;
            weight            = gnomercyCharacter.weight;
            gravityUp         = gnomercyCharacter.gravityUp;
            gravityDown       = gnomercyCharacter.gravityDown;
            jumpVel           = gnomercyCharacter.jumpVel;
            maxDownVel        = gnomercyCharacter.maxDownVel;
        }
        if (wawa)
        {
            wawaCharacter = this.GetComponent <Watermelon>();
            maxHealth     = wawaCharacter.maxHealth;
            currentHealth = maxHealth;
            speed         = wawaCharacter.speed;
            weight        = wawaCharacter.weight;
            gravityUp     = wawaCharacter.gravityUp;
            gravityDown   = wawaCharacter.gravityDown;
            jumpVel       = wawaCharacter.jumpVel;
            maxDownVel    = wawaCharacter.maxDownVel;
        }

        //Rewired Code
        myPlayer = ReInput.players.GetPlayer(playerNum - 1);
        ReInput.ControllerConnectedEvent += OnControllerConnected;
        CheckController(myPlayer);

        rigPieces = GetComponentsInChildren <SpriteRenderer>();
        if (playerNum == 1)
        {
            foreach (SpriteRenderer sprite in rigPieces)
            {
                if (sprite != null)
                {
                    sprite.sortingLayerName = "Player 1";
                }
            }
        }
        else
        {
            if (playerNum == 2)
            {
                foreach (SpriteRenderer sprite in rigPieces)
                {
                    if (sprite != null)
                    {
                        sprite.sortingLayerName = "Player 2";
                    }
                }
            }
        }
    }
    void Awake()
    {
        mainCamera = GameObject.Find("Main Camera");

        //grabbing character specific values from their respective characters

        if (claire)
        {
            claireCharacter = this.GetComponent <Claire>();
            maxHealth       = claireCharacter.maxHealth;
            currentHealth   = maxHealth;
            regenHeath      = maxHealth;
            speed           = claireCharacter.speed;
            weight          = claireCharacter.weight;
            //gravityUp = claireCharacter.gravityUp;
            //gravityDown = claireCharacter.gravityDown;
            jumpVel    = claireCharacter.jumpVel;
            maxDownVel = claireCharacter.maxDownVel;
        }
        if (gillbert)
        {
            gillbertCharacter        = this.GetComponent <Gillbert>();
            maxHealth                = gillbertCharacter.maxHealth;
            currentHealth            = maxHealth;
            regenHeath               = maxHealth;
            speed                    = gillbertCharacter.speed;
            weight                   = gillbertCharacter.weight;
            gravityUp                = gillbertCharacter.gravityUp;
            gravityDown              = gillbertCharacter.gravityDown;
            jumpVel                  = gillbertCharacter.jumpVel;
            maxDownVel               = gillbertCharacter.maxDownVel;
            currentGilbertFlightTime = gilbertFlightTime;
        }
        if (gnomercy)
        {
            gnomercyCharacter = this.GetComponent <Gnomercy>();
            maxHealth         = gnomercyCharacter.maxHealth;
            currentHealth     = maxHealth;
            regenHeath        = maxHealth;
            speed             = gnomercyCharacter.speed;
            weight            = gnomercyCharacter.weight;
            gravityUp         = gnomercyCharacter.gravityUp;
            gravityDown       = gnomercyCharacter.gravityDown;
            jumpVel           = gnomercyCharacter.jumpVel;
            maxDownVel        = gnomercyCharacter.maxDownVel;
        }
        if (wawa)
        {
            wawaCharacter = this.GetComponent <Watermelon>();
            maxHealth     = wawaCharacter.maxHealth;
            currentHealth = maxHealth;
            speed         = wawaCharacter.speed;
            weight        = wawaCharacter.weight;
            gravityUp     = wawaCharacter.gravityUp;
            gravityDown   = wawaCharacter.gravityDown;
            jumpVel       = wawaCharacter.jumpVel;
            maxDownVel    = wawaCharacter.maxDownVel;
        }

        //Rewired Code
        myPlayer = ReInput.players.GetPlayer(playerNum - 1);
        ReInput.ControllerConnectedEvent += OnControllerConnected;
        CheckController(myPlayer);

        rigPieces = GetComponentsInChildren <SpriteRenderer>();
        if (playerNum == 1)
        {
            foreach (SpriteRenderer sprite in rigPieces)
            {
                if (sprite != null)
                {
                    sprite.sortingLayerName = "Player 1";
                }
            }
        }
        else
        {
            if (playerNum == 2)
            {
                foreach (SpriteRenderer sprite in rigPieces)
                {
                    if (sprite != null)
                    {
                        sprite.sortingLayerName = "Player 2";
                    }
                }
            }
        }

        outlineColor = Shader.Find("GUI/Text");

        if (teamNum == 1)
        {
            foreach (SpriteRenderer sprite in rigPieces)
            {
                if (sprite.sortingLayerName == "Outline")
                {
                    sprite.material.shader = outlineColor;
                    sprite.color           = Color.red;
                }
            }
        }

        if (teamNum == 2)
        {
            foreach (SpriteRenderer sprite in rigPieces)
            {
                if (sprite.sortingLayerName == "Outline")
                {
                    sprite.material.shader = outlineColor;
                    sprite.color           = Color.blue;
                }
            }
        }
    }