//private void AddNodes(GameObject obj) //{ // foreach (GameObject _obj in obj.Children) // { // AddGameObject(_obj.Transform.GameObject, null); // //if (_obj.Children.Count > 0) // // AddNodes(_obj); // } //} internal void AddFromState() { System.Windows.Forms.OpenFileDialog ofd = new System.Windows.Forms.OpenFileDialog(); ofd.Title = "Open State"; ofd.Filter = @"(*.state)|*.state"; if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK) { try { GameObject gameObject = (GameObject)GibboHelper.DeserializeObject(ofd.FileName); gameObject.Initialize(); AddGameObject(gameObject, string.Empty); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } } }
public static bool DeployProject(string projectPath, string destinationPath, string platform) { List <string> blockedDirs = new List <string>(); blockedDirs.Add("bin"); blockedDirs.Add("obj"); List <string> blockedFileExtensions = new List <string>(); blockedFileExtensions.Add(".cs"); //blockedFileExtensions.Add(".gibbo"); blockedFileExtensions.Add(".csproj"); blockedFileExtensions.Add(".sln"); switch (platform.ToLower()) { case "windows": // creates shadow directories foreach (string dirPath in Directory.GetDirectories(projectPath, "*", SearchOption.AllDirectories)) { Directory.CreateDirectory(dirPath.Replace(projectPath, destinationPath)); } // clear blocked directories from the root folder: foreach (string dirPath in Directory.GetDirectories(destinationPath, "*", SearchOption.TopDirectoryOnly)) { if (blockedDirs.Contains(System.IO.Path.GetFileName(dirPath))) { Directory.Delete(dirPath, true); } } // copy all the files foreach (string path in Directory.GetFiles(projectPath, "*.*", SearchOption.AllDirectories)) { string filename = System.IO.Path.GetFileName(path); string ext = System.IO.Path.GetExtension(path); if (!blockedFileExtensions.Contains(ext) && Directory.Exists(System.IO.Path.GetDirectoryName(path.Replace(projectPath, destinationPath)))) { if (filename.ToLower().Equals("gibbo.engine.windows.exe")) { File.Copy(path, System.IO.Path.GetDirectoryName(path.Replace(projectPath, destinationPath)) + "\\" + SceneManager.GameProject.ProjectName + ".exe", true); } else { File.Copy(path, path.Replace(projectPath, destinationPath), true); } } } RemoveEmptyFolders(destinationPath, SearchOption.AllDirectories); return(true); case "windowsstore": // creates shadow directories foreach (string dirPath in Directory.GetDirectories(projectPath, "*", SearchOption.AllDirectories)) { Directory.CreateDirectory(destinationPath.Replace(projectPath, destinationPath)); } //Copy all the files foreach (string path in Directory.GetFiles(projectPath, "*.*", SearchOption.AllDirectories)) { if (!Directory.Exists(System.IO.Path.GetDirectoryName(path.Replace(projectPath, destinationPath)))) { Directory.CreateDirectory(System.IO.Path.GetDirectoryName(path.Replace(projectPath, destinationPath))); } if (path.ToLower().EndsWith(".scene")) { GameScene scene = (GameScene)GibboHelper.DeserializeObject(path); GibboHelper.SerializeObjectXML(path.Replace(projectPath, destinationPath), scene); } else if (path.ToLower().EndsWith(".gibbo")) { GibboProject gp = (GibboProject)GibboHelper.DeserializeObject(path); GibboHelper.SerializeObjectXML(path.Replace(projectPath, destinationPath), gp); } else { File.Copy(path, path.Replace(projectPath, destinationPath), true); } } RemoveEmptyFolders(destinationPath, SearchOption.AllDirectories); return(true); } return(false); }
internal static bool LoadProject(string filename) { try { if (File.Exists(filename)) { SceneManager.GameProject = GibboProject.Load(filename); //File.Copy("Farseer Engine MonoGame OpenGL.dll", SceneManager.GameProject.ProjectPath + "\\Farseer Engine MonoGame OpenGL.dll", true); File.Copy("Gibbo.Library.dll", SceneManager.GameProject.ProjectPath + "\\Gibbo.Library.dll", true); File.Copy("Project Templates\\Gibbo.Library.xml", SceneManager.GameProject.ProjectPath + "\\Gibbo.Library.xml", true); File.Copy("Project Templates\\Gibbo.Engine.Windows.exe", SceneManager.GameProject.ProjectPath + "\\Gibbo.Engine.Windows.exe", true); GibboHelper.CopyDirectory("Project Templates\\libs", SceneManager.GameProject.ProjectPath + "", true); File.Copy("MonoGame.Framework.dll", SceneManager.GameProject.ProjectPath + "\\MonoGame.Framework.dll", true); File.Copy("OpenTK.dll", SceneManager.GameProject.ProjectPath + "\\OpenTK.dll", true); // load user settings: if (!File.Exists(SceneManager.GameProject.ProjectPath + "\\_userPrefs.pgb")) { UserPreferences.Instance = new UserPreferences(); GibboHelper.SerializeObject(SceneManager.GameProject.ProjectPath + "\\_userPrefs.pgb", UserPreferences.Instance); } else { UserPreferences.Instance = GibboHelper.DeserializeObject(SceneManager.GameProject.ProjectPath + "\\_userPrefs.pgb") as Model.UserPreferences; } SceneManager.ActiveScene = null; EditorHandler.SelectedGameObjects.Clear(); EditorHandler.ChangeSelectedObjects(); EditorHandler.SceneTreeView.CreateView(); EditorHandler.ProjectTreeView.CreateView(); CompilerWindow cf = new CompilerWindow(); cf.ShowDialog(); bool success = cf.Result; Reload(); if (success) { LoadLastScene(); EditorCommands.ShowOutputMessage("Project loaded with success"); //kryptonNavigator1.SelectedIndex = 1; } else { EditorCommands.ShowOutputMessage("Project loaded with script errors"); } EditorHandler.Settings = new IniFile(SceneManager.GameProject.ProjectPath + "\\settings.ini"); return(true); } } catch (Exception ex) { MessageBox.Show("Invalid File\n\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } return(false); }