// Use this for initialization
    void Start()
    {
        //find objects that are ghosts and get their ghost evac scripts
        ghosts = GameObject.FindGameObjectsWithTag("Ghost");

        foreach (GameObject go in ghosts)
        {
            ge = go.GetComponent <GhostEvac>();
        }

        //get the sound
        source = GetComponentInParent <AudioSource>();
    }
//NavMeshAgent nma;



    // Use this for initialization
    void Start()
    {
        fleeing  = false;
        chasing  = false;
        stunned  = false;
        idle     = false;
        spooping = false;

        enemy = GetComponentInParent <Enemy>();
        sr    = GetComponent <SpriteRenderer>();
        ss    = GetComponentInParent <SpoopScript>();
        ge    = GetComponentInParent <GhostEvac>();
        //nma.GetComponentInParent<NavMeshAgent>();
        corgi = GameObject.Find("Player 1");
    }