public int GetPlayerDatakilledByID(GhostDeserializerState deserializerState) { return((int)PlayerDatakilledByID); }
public float3 Get__GHOST_FIELD_NAME__(GhostDeserializerState deserializerState) { return(Get__GHOST_FIELD_NAME__()); }
public quaternion GetRotationValue(GhostDeserializerState deserializerState) { return(GetRotationValue()); }
public bool GetUnitSelectionStateIsSelected(GhostDeserializerState deserializerState) { return(UnitSelectionStateIsSelected != 0); }
public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { var deserializerState = new GhostDeserializerState { GhostMap = GhostMap }; var ghostEntityArray = chunk.GetNativeArray(ghostEntityType); var ghostSnapshotDataArray = chunk.GetBufferAccessor(ghostSnapshotDataType); var ghostCharacterInterpolatedDataArray = chunk.GetNativeArray(ghostCharacterInterpolatedDataType); var ghostCharacterReplicatedDataArray = chunk.GetNativeArray(ghostCharacterReplicatedDataType); var ghostCharacterControllerGroundSupportDataArray = chunk.GetNativeArray(ghostCharacterControllerGroundSupportDataType); var ghostCharacterControllerMoveResultArray = chunk.GetNativeArray(ghostCharacterControllerMoveResultType); var ghostCharacterControllerVelocityArray = chunk.GetNativeArray(ghostCharacterControllerVelocityType); var ghostHealthStateDataArray = chunk.GetNativeArray(ghostHealthStateDataType); var ghostInventoryStateArray = chunk.GetNativeArray(ghostInventoryStateType); var ghostPlayerOwnerPlayerIdArray = chunk.GetNativeArray(ghostPlayerOwnerPlayerIdType); var ghostPlayerControlledStateArray = chunk.GetNativeArray(ghostPlayerControlledStateType); var ghostLinkedEntityGroupArray = chunk.GetBufferAccessor(ghostLinkedEntityGroupType); #if UNITY_EDITOR || DEVELOPMENT_BUILD var minMaxOffset = ThreadIndex * (JobsUtility.CacheLineSize / 4); #endif for (int entityIndex = 0; entityIndex < ghostEntityArray.Length; ++entityIndex) { var snapshot = ghostSnapshotDataArray[entityIndex]; #if UNITY_EDITOR || DEVELOPMENT_BUILD var latestTick = snapshot.GetLatestTick(); if (latestTick != 0) { if (minMaxSnapshotTick[minMaxOffset] == 0 || SequenceHelpers.IsNewer(minMaxSnapshotTick[minMaxOffset], latestTick)) { minMaxSnapshotTick[minMaxOffset] = latestTick; } if (minMaxSnapshotTick[minMaxOffset + 1] == 0 || SequenceHelpers.IsNewer(latestTick, minMaxSnapshotTick[minMaxOffset + 1])) { minMaxSnapshotTick[minMaxOffset + 1] = latestTick; } } #endif Char_BanditSnapshotData snapshotData; snapshot.GetDataAtTick(targetTick, targetTickFraction, out snapshotData); var ghostCharacterInterpolatedData = ghostCharacterInterpolatedDataArray[entityIndex]; var ghostCharacterReplicatedData = ghostCharacterReplicatedDataArray[entityIndex]; var ghostCharacterControllerGroundSupportData = ghostCharacterControllerGroundSupportDataArray[entityIndex]; var ghostCharacterControllerMoveResult = ghostCharacterControllerMoveResultArray[entityIndex]; var ghostCharacterControllerVelocity = ghostCharacterControllerVelocityArray[entityIndex]; var ghostHealthStateData = ghostHealthStateDataArray[entityIndex]; var ghostInventoryState = ghostInventoryStateArray[entityIndex]; var ghostPlayerOwnerPlayerId = ghostPlayerOwnerPlayerIdArray[entityIndex]; var ghostPlayerControlledState = ghostPlayerControlledStateArray[entityIndex]; var ghostChild0AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild0AbilityMovementInterpolatedState = ghostAbilityMovementInterpolatedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild0AbilityMovementPredictedState = ghostAbilityMovementPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild1AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][2].Value]; var ghostChild2AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value]; var ghostChild2AbilityDashPredictedState = ghostAbilityDashPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value]; var ghostChild3AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value]; var ghostChild3AbilityClimbPredictedState = ghostAbilityClimbPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value]; ghostCharacterInterpolatedData.Position = snapshotData.GetCharacterInterpolatedDataPosition(deserializerState); ghostCharacterInterpolatedData.rotation = snapshotData.GetCharacterInterpolatedDatarotation(deserializerState); ghostCharacterInterpolatedData.aimYaw = snapshotData.GetCharacterInterpolatedDataaimYaw(deserializerState); ghostCharacterInterpolatedData.aimPitch = snapshotData.GetCharacterInterpolatedDataaimPitch(deserializerState); ghostCharacterInterpolatedData.moveYaw = snapshotData.GetCharacterInterpolatedDatamoveYaw(deserializerState); ghostCharacterInterpolatedData.charAction = snapshotData.GetCharacterInterpolatedDatacharAction(deserializerState); ghostCharacterInterpolatedData.charActionTick = snapshotData.GetCharacterInterpolatedDatacharActionTick(deserializerState); ghostCharacterInterpolatedData.damageTick = snapshotData.GetCharacterInterpolatedDatadamageTick(deserializerState); ghostCharacterInterpolatedData.damageDirection = snapshotData.GetCharacterInterpolatedDatadamageDirection(deserializerState); ghostCharacterInterpolatedData.sprinting = snapshotData.GetCharacterInterpolatedDatasprinting(deserializerState); ghostCharacterInterpolatedData.sprintWeight = snapshotData.GetCharacterInterpolatedDatasprintWeight(deserializerState); ghostCharacterInterpolatedData.crouchWeight = snapshotData.GetCharacterInterpolatedDatacrouchWeight(deserializerState); ghostCharacterInterpolatedData.selectorTargetSource = snapshotData.GetCharacterInterpolatedDataselectorTargetSource(deserializerState); ghostCharacterInterpolatedData.moveAngleLocal = snapshotData.GetCharacterInterpolatedDatamoveAngleLocal(deserializerState); ghostCharacterInterpolatedData.shootPoseWeight = snapshotData.GetCharacterInterpolatedDatashootPoseWeight(deserializerState); ghostCharacterInterpolatedData.locomotionVector = snapshotData.GetCharacterInterpolatedDatalocomotionVector(deserializerState); ghostCharacterInterpolatedData.locomotionPhase = snapshotData.GetCharacterInterpolatedDatalocomotionPhase(deserializerState); ghostCharacterInterpolatedData.banking = snapshotData.GetCharacterInterpolatedDatabanking(deserializerState); ghostCharacterInterpolatedData.landAnticWeight = snapshotData.GetCharacterInterpolatedDatalandAnticWeight(deserializerState); ghostCharacterInterpolatedData.turnStartAngle = snapshotData.GetCharacterInterpolatedDataturnStartAngle(deserializerState); ghostCharacterInterpolatedData.turnDirection = snapshotData.GetCharacterInterpolatedDataturnDirection(deserializerState); ghostCharacterInterpolatedData.squashTime = snapshotData.GetCharacterInterpolatedDatasquashTime(deserializerState); ghostCharacterInterpolatedData.squashWeight = snapshotData.GetCharacterInterpolatedDatasquashWeight(deserializerState); ghostCharacterInterpolatedData.inAirTime = snapshotData.GetCharacterInterpolatedDatainAirTime(deserializerState); ghostCharacterInterpolatedData.jumpTime = snapshotData.GetCharacterInterpolatedDatajumpTime(deserializerState); ghostCharacterInterpolatedData.simpleTime = snapshotData.GetCharacterInterpolatedDatasimpleTime(deserializerState); ghostCharacterInterpolatedData.footIkOffset = snapshotData.GetCharacterInterpolatedDatafootIkOffset(deserializerState); ghostCharacterInterpolatedData.footIkNormalLeft = snapshotData.GetCharacterInterpolatedDatafootIkNormalLeft(deserializerState); ghostCharacterInterpolatedData.footIkNormalRight = snapshotData.GetCharacterInterpolatedDatafootIkNormalRight(deserializerState); ghostCharacterInterpolatedData.footIkWeight = snapshotData.GetCharacterInterpolatedDatafootIkWeight(deserializerState); ghostCharacterInterpolatedData.blendOutAim = snapshotData.GetCharacterInterpolatedDatablendOutAim(deserializerState); ghostCharacterReplicatedData.heroTypeIndex = snapshotData.GetCharacterReplicatedDataheroTypeIndex(deserializerState); ghostCharacterControllerGroundSupportData.SurfaceNormal = snapshotData.GetCharacterControllerGroundSupportDataSurfaceNormal(deserializerState); ghostCharacterControllerGroundSupportData.SurfaceVelocity = snapshotData.GetCharacterControllerGroundSupportDataSurfaceVelocity(deserializerState); ghostCharacterControllerGroundSupportData.SupportedState = snapshotData.GetCharacterControllerGroundSupportDataSupportedState(deserializerState); ghostCharacterControllerMoveResult.MoveResult = snapshotData.GetCharacterControllerMoveResultMoveResult(deserializerState); ghostCharacterControllerVelocity.Velocity = snapshotData.GetCharacterControllerVelocityVelocity(deserializerState); ghostHealthStateData.health = snapshotData.GetHealthStateDatahealth(deserializerState); ghostInventoryState.activeSlot = snapshotData.GetInventoryStateactiveSlot(deserializerState); ghostPlayerOwnerPlayerId.Value = snapshotData.GetPlayerOwnerPlayerIdValue(deserializerState); ghostPlayerControlledState.resetCommandTick = snapshotData.GetPlayerControlledStateresetCommandTick(deserializerState); ghostPlayerControlledState.resetCommandLookYaw = snapshotData.GetPlayerControlledStateresetCommandLookYaw(deserializerState); ghostPlayerControlledState.resetCommandLookPitch = snapshotData.GetPlayerControlledStateresetCommandLookPitch(deserializerState); ghostChild0AbilityAbilityControl.behaviorState = snapshotData.GetChild0AbilityAbilityControlbehaviorState(deserializerState); ghostChild0AbilityAbilityControl.requestDeactivate = snapshotData.GetChild0AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild0AbilityMovementInterpolatedState.charLocoState = snapshotData.GetChild0AbilityMovementInterpolatedStatecharLocoState(deserializerState); ghostChild0AbilityMovementInterpolatedState.charLocoTick = snapshotData.GetChild0AbilityMovementInterpolatedStatecharLocoTick(deserializerState); ghostChild0AbilityMovementInterpolatedState.crouching = snapshotData.GetChild0AbilityMovementInterpolatedStatecrouching(deserializerState); ghostChild0AbilityMovementPredictedState.locoState = snapshotData.GetChild0AbilityMovementPredictedStatelocoState(deserializerState); ghostChild0AbilityMovementPredictedState.locoStartTick = snapshotData.GetChild0AbilityMovementPredictedStatelocoStartTick(deserializerState); ghostChild0AbilityMovementPredictedState.jumpCount = snapshotData.GetChild0AbilityMovementPredictedStatejumpCount(deserializerState); ghostChild0AbilityMovementPredictedState.crouching = snapshotData.GetChild0AbilityMovementPredictedStatecrouching(deserializerState); ghostChild1AbilityAbilityControl.behaviorState = snapshotData.GetChild1AbilityAbilityControlbehaviorState(deserializerState); ghostChild1AbilityAbilityControl.requestDeactivate = snapshotData.GetChild1AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild2AbilityAbilityControl.behaviorState = snapshotData.GetChild2AbilityAbilityControlbehaviorState(deserializerState); ghostChild2AbilityAbilityControl.requestDeactivate = snapshotData.GetChild2AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild2AbilityDashPredictedState.locoState = snapshotData.GetChild2AbilityDashPredictedStatelocoState(deserializerState); ghostChild2AbilityDashPredictedState.locoStartTick = snapshotData.GetChild2AbilityDashPredictedStatelocoStartTick(deserializerState); ghostChild2AbilityDashPredictedState.startVelocity = snapshotData.GetChild2AbilityDashPredictedStatestartVelocity(deserializerState); ghostChild3AbilityAbilityControl.behaviorState = snapshotData.GetChild3AbilityAbilityControlbehaviorState(deserializerState); ghostChild3AbilityAbilityControl.requestDeactivate = snapshotData.GetChild3AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild3AbilityClimbPredictedState.locoState = snapshotData.GetChild3AbilityClimbPredictedStatelocoState(deserializerState); ghostChild3AbilityClimbPredictedState.SurfaceNormal = snapshotData.GetChild3AbilityClimbPredictedStateSurfaceNormal(deserializerState); ghostChild3AbilityClimbPredictedState.SurfaceVelocity = snapshotData.GetChild3AbilityClimbPredictedStateSurfaceVelocity(deserializerState); ghostChild3AbilityClimbPredictedState.SupportedState = snapshotData.GetChild3AbilityClimbPredictedStateSupportedState(deserializerState); ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityAbilityControl; ghostAbilityMovementInterpolatedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityMovementInterpolatedState; ghostAbilityMovementPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityMovementPredictedState; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][2].Value] = ghostChild1AbilityAbilityControl; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value] = ghostChild2AbilityAbilityControl; ghostAbilityDashPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value] = ghostChild2AbilityDashPredictedState; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value] = ghostChild3AbilityAbilityControl; ghostAbilityClimbPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value] = ghostChild3AbilityClimbPredictedState; ghostCharacterInterpolatedDataArray[entityIndex] = ghostCharacterInterpolatedData; ghostCharacterReplicatedDataArray[entityIndex] = ghostCharacterReplicatedData; ghostCharacterControllerGroundSupportDataArray[entityIndex] = ghostCharacterControllerGroundSupportData; ghostCharacterControllerMoveResultArray[entityIndex] = ghostCharacterControllerMoveResult; ghostCharacterControllerVelocityArray[entityIndex] = ghostCharacterControllerVelocity; ghostHealthStateDataArray[entityIndex] = ghostHealthStateData; ghostInventoryStateArray[entityIndex] = ghostInventoryState; ghostPlayerOwnerPlayerIdArray[entityIndex] = ghostPlayerOwnerPlayerId; ghostPlayerControlledStateArray[entityIndex] = ghostPlayerControlledState; } }
public int GetAttackSeed(GhostDeserializerState deserializerState) { return((int)AttackSeed); }
public float GetHealthValue(GhostDeserializerState deserializerState) { return(HealthValue * 0.01f); }
public int GetPlayerDatamaxHealth(GhostDeserializerState deserializerState) { return((int)PlayerDatamaxHealth); }
public int GetPlayerDatapower(GhostDeserializerState deserializerState) { return((int)PlayerDatapower); }
public int GetDamageDamageType(GhostDeserializerState deserializerState) { return((int)DamageDamageType); }
public int GetMovableCharacterComponentPlayerId(GhostDeserializerState deserializerState) { return((int)MovableCharacterComponentPlayerId); }
public bool GetAttackNeedApplyDamage(GhostDeserializerState deserializerState) { return(AttackNeedApplyDamage != 0); }
public bool GetPlayerDatadeath(GhostDeserializerState deserializerState) { return(PlayerDatadeath != 0); }
public int GetPlayerDataplayerId(GhostDeserializerState deserializerState) { return((int)PlayerDataplayerId); }
public uint GetPrefabCreatorSkinId(GhostDeserializerState deserializerState) { return((uint)PrefabCreatorSkinId); }
public int GetPlayerDatamagic(GhostDeserializerState deserializerState) { return((int)PlayerDatamagic); }
public NativeString64 GetPrefabCreatorSkinSetting(GhostDeserializerState deserializerState) { return(PrefabCreatorSkinSetting); }
public int GetPlayerDatadamageRadius(GhostDeserializerState deserializerState) { return((int)PlayerDatadamageRadius); }
public float2 GetAttackAttackDirection(GhostDeserializerState deserializerState) { return(GetAttackAttackDirection()); }
public uint GetPlayerDatainventory(GhostDeserializerState deserializerState) { return((uint)PlayerDatainventory); }
public int GetPlayerUnitUnitId(GhostDeserializerState deserializerState) { return((int)PlayerUnitUnitId); }
public int GetPlayerDatautilsSkillId(GhostDeserializerState deserializerState) { return((int)PlayerDatautilsSkillId); }
public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { var deserializerState = new GhostDeserializerState { GhostMap = GhostMap }; var ghostEntityArray = chunk.GetNativeArray(ghostEntityType); var ghostSnapshotDataArray = chunk.GetBufferAccessor(ghostSnapshotDataType); var predictedGhostComponentArray = chunk.GetNativeArray(predictedGhostComponentType); var ghostCharacterPredictedDataArray = chunk.GetNativeArray(ghostCharacterPredictedDataType); var ghostCharacterReplicatedDataArray = chunk.GetNativeArray(ghostCharacterReplicatedDataType); var ghostCharacterControllerGroundSupportDataArray = chunk.GetNativeArray(ghostCharacterControllerGroundSupportDataType); var ghostCharacterControllerMoveResultArray = chunk.GetNativeArray(ghostCharacterControllerMoveResultType); var ghostCharacterControllerVelocityArray = chunk.GetNativeArray(ghostCharacterControllerVelocityType); var ghostHealthStateDataArray = chunk.GetNativeArray(ghostHealthStateDataType); var ghostInventoryStateArray = chunk.GetNativeArray(ghostInventoryStateType); var ghostPlayerOwnerPlayerIdArray = chunk.GetNativeArray(ghostPlayerOwnerPlayerIdType); var ghostPlayerControlledStateArray = chunk.GetNativeArray(ghostPlayerControlledStateType); var ghostLinkedEntityGroupArray = chunk.GetBufferAccessor(ghostLinkedEntityGroupType); #if UNITY_EDITOR || DEVELOPMENT_BUILD var minMaxOffset = ThreadIndex * (JobsUtility.CacheLineSize / 4); #endif for (int entityIndex = 0; entityIndex < ghostEntityArray.Length; ++entityIndex) { var snapshot = ghostSnapshotDataArray[entityIndex]; #if UNITY_EDITOR || DEVELOPMENT_BUILD var latestTick = snapshot.GetLatestTick(); if (latestTick != 0) { if (minMaxSnapshotTick[minMaxOffset] == 0 || SequenceHelpers.IsNewer(minMaxSnapshotTick[minMaxOffset], latestTick)) { minMaxSnapshotTick[minMaxOffset] = latestTick; } if (minMaxSnapshotTick[minMaxOffset + 1] == 0 || SequenceHelpers.IsNewer(latestTick, minMaxSnapshotTick[minMaxOffset + 1])) { minMaxSnapshotTick[minMaxOffset + 1] = latestTick; } } #endif Char_BanditSnapshotData snapshotData; snapshot.GetDataAtTick(targetTick, out snapshotData); var predictedData = predictedGhostComponentArray[entityIndex]; var lastPredictedTickInst = lastPredictedTick; if (lastPredictedTickInst == 0 || predictedData.AppliedTick != snapshotData.Tick) { lastPredictedTickInst = snapshotData.Tick; } else if (!SequenceHelpers.IsNewer(lastPredictedTickInst, snapshotData.Tick)) { lastPredictedTickInst = snapshotData.Tick; } if (minPredictedTick[ThreadIndex] == 0 || SequenceHelpers.IsNewer(minPredictedTick[ThreadIndex], lastPredictedTickInst)) { minPredictedTick[ThreadIndex] = lastPredictedTickInst; } predictedGhostComponentArray[entityIndex] = new PredictedGhostComponent { AppliedTick = snapshotData.Tick, PredictionStartTick = lastPredictedTickInst }; if (lastPredictedTickInst != snapshotData.Tick) { continue; } var ghostCharacterPredictedData = ghostCharacterPredictedDataArray[entityIndex]; var ghostCharacterReplicatedData = ghostCharacterReplicatedDataArray[entityIndex]; var ghostCharacterControllerGroundSupportData = ghostCharacterControllerGroundSupportDataArray[entityIndex]; var ghostCharacterControllerMoveResult = ghostCharacterControllerMoveResultArray[entityIndex]; var ghostCharacterControllerVelocity = ghostCharacterControllerVelocityArray[entityIndex]; var ghostHealthStateData = ghostHealthStateDataArray[entityIndex]; var ghostInventoryState = ghostInventoryStateArray[entityIndex]; var ghostPlayerOwnerPlayerId = ghostPlayerOwnerPlayerIdArray[entityIndex]; var ghostPlayerControlledState = ghostPlayerControlledStateArray[entityIndex]; var ghostChild0AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild0AbilityMovementInterpolatedState = ghostAbilityMovementInterpolatedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild0AbilityMovementPredictedState = ghostAbilityMovementPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value]; var ghostChild1AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][2].Value]; var ghostChild2AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value]; var ghostChild2AbilityDashPredictedState = ghostAbilityDashPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value]; var ghostChild3AbilityAbilityControl = ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value]; var ghostChild3AbilityClimbPredictedState = ghostAbilityClimbPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value]; ghostCharacterPredictedData.tick = snapshotData.GetCharacterPredictedDatatick(deserializerState); ghostCharacterPredictedData.position = snapshotData.GetCharacterPredictedDataposition(deserializerState); ghostCharacterPredictedData.velocity = snapshotData.GetCharacterPredictedDatavelocity(deserializerState); ghostCharacterPredictedData.sprinting = snapshotData.GetCharacterPredictedDatasprinting(deserializerState); ghostCharacterPredictedData.cameraProfile = snapshotData.GetCharacterPredictedDatacameraProfile(deserializerState); ghostCharacterPredictedData.damageTick = snapshotData.GetCharacterPredictedDatadamageTick(deserializerState); ghostCharacterPredictedData.damageDirection = snapshotData.GetCharacterPredictedDatadamageDirection(deserializerState); ghostCharacterReplicatedData.heroTypeIndex = snapshotData.GetCharacterReplicatedDataheroTypeIndex(deserializerState); ghostCharacterControllerGroundSupportData.SurfaceNormal = snapshotData.GetCharacterControllerGroundSupportDataSurfaceNormal(deserializerState); ghostCharacterControllerGroundSupportData.SurfaceVelocity = snapshotData.GetCharacterControllerGroundSupportDataSurfaceVelocity(deserializerState); ghostCharacterControllerGroundSupportData.SupportedState = snapshotData.GetCharacterControllerGroundSupportDataSupportedState(deserializerState); ghostCharacterControllerMoveResult.MoveResult = snapshotData.GetCharacterControllerMoveResultMoveResult(deserializerState); ghostCharacterControllerVelocity.Velocity = snapshotData.GetCharacterControllerVelocityVelocity(deserializerState); ghostHealthStateData.health = snapshotData.GetHealthStateDatahealth(deserializerState); ghostInventoryState.activeSlot = snapshotData.GetInventoryStateactiveSlot(deserializerState); ghostPlayerOwnerPlayerId.Value = snapshotData.GetPlayerOwnerPlayerIdValue(deserializerState); ghostPlayerControlledState.resetCommandTick = snapshotData.GetPlayerControlledStateresetCommandTick(deserializerState); ghostPlayerControlledState.resetCommandLookYaw = snapshotData.GetPlayerControlledStateresetCommandLookYaw(deserializerState); ghostPlayerControlledState.resetCommandLookPitch = snapshotData.GetPlayerControlledStateresetCommandLookPitch(deserializerState); ghostChild0AbilityAbilityControl.behaviorState = snapshotData.GetChild0AbilityAbilityControlbehaviorState(deserializerState); ghostChild0AbilityAbilityControl.requestDeactivate = snapshotData.GetChild0AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild0AbilityMovementInterpolatedState.charLocoState = snapshotData.GetChild0AbilityMovementInterpolatedStatecharLocoState(deserializerState); ghostChild0AbilityMovementInterpolatedState.charLocoTick = snapshotData.GetChild0AbilityMovementInterpolatedStatecharLocoTick(deserializerState); ghostChild0AbilityMovementInterpolatedState.crouching = snapshotData.GetChild0AbilityMovementInterpolatedStatecrouching(deserializerState); ghostChild0AbilityMovementPredictedState.locoState = snapshotData.GetChild0AbilityMovementPredictedStatelocoState(deserializerState); ghostChild0AbilityMovementPredictedState.locoStartTick = snapshotData.GetChild0AbilityMovementPredictedStatelocoStartTick(deserializerState); ghostChild0AbilityMovementPredictedState.jumpCount = snapshotData.GetChild0AbilityMovementPredictedStatejumpCount(deserializerState); ghostChild0AbilityMovementPredictedState.crouching = snapshotData.GetChild0AbilityMovementPredictedStatecrouching(deserializerState); ghostChild1AbilityAbilityControl.behaviorState = snapshotData.GetChild1AbilityAbilityControlbehaviorState(deserializerState); ghostChild1AbilityAbilityControl.requestDeactivate = snapshotData.GetChild1AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild2AbilityAbilityControl.behaviorState = snapshotData.GetChild2AbilityAbilityControlbehaviorState(deserializerState); ghostChild2AbilityAbilityControl.requestDeactivate = snapshotData.GetChild2AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild2AbilityDashPredictedState.locoState = snapshotData.GetChild2AbilityDashPredictedStatelocoState(deserializerState); ghostChild2AbilityDashPredictedState.locoStartTick = snapshotData.GetChild2AbilityDashPredictedStatelocoStartTick(deserializerState); ghostChild2AbilityDashPredictedState.startVelocity = snapshotData.GetChild2AbilityDashPredictedStatestartVelocity(deserializerState); ghostChild3AbilityAbilityControl.behaviorState = snapshotData.GetChild3AbilityAbilityControlbehaviorState(deserializerState); ghostChild3AbilityAbilityControl.requestDeactivate = snapshotData.GetChild3AbilityAbilityControlrequestDeactivate(deserializerState); ghostChild3AbilityClimbPredictedState.locoState = snapshotData.GetChild3AbilityClimbPredictedStatelocoState(deserializerState); ghostChild3AbilityClimbPredictedState.SurfaceNormal = snapshotData.GetChild3AbilityClimbPredictedStateSurfaceNormal(deserializerState); ghostChild3AbilityClimbPredictedState.SurfaceVelocity = snapshotData.GetChild3AbilityClimbPredictedStateSurfaceVelocity(deserializerState); ghostChild3AbilityClimbPredictedState.SupportedState = snapshotData.GetChild3AbilityClimbPredictedStateSupportedState(deserializerState); ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityAbilityControl; ghostAbilityMovementInterpolatedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityMovementInterpolatedState; ghostAbilityMovementPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][1].Value] = ghostChild0AbilityMovementPredictedState; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][2].Value] = ghostChild1AbilityAbilityControl; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value] = ghostChild2AbilityAbilityControl; ghostAbilityDashPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][3].Value] = ghostChild2AbilityDashPredictedState; ghostAbilityAbilityControlFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value] = ghostChild3AbilityAbilityControl; ghostAbilityClimbPredictedStateFromEntity[ghostLinkedEntityGroupArray[entityIndex][4].Value] = ghostChild3AbilityClimbPredictedState; ghostCharacterPredictedDataArray[entityIndex] = ghostCharacterPredictedData; ghostCharacterReplicatedDataArray[entityIndex] = ghostCharacterReplicatedData; ghostCharacterControllerGroundSupportDataArray[entityIndex] = ghostCharacterControllerGroundSupportData; ghostCharacterControllerMoveResultArray[entityIndex] = ghostCharacterControllerMoveResult; ghostCharacterControllerVelocityArray[entityIndex] = ghostCharacterControllerVelocity; ghostHealthStateDataArray[entityIndex] = ghostHealthStateData; ghostInventoryStateArray[entityIndex] = ghostInventoryState; ghostPlayerOwnerPlayerIdArray[entityIndex] = ghostPlayerOwnerPlayerId; ghostPlayerControlledStateArray[entityIndex] = ghostPlayerControlledState; } }
public float GetPlayerDataspeedMod(GhostDeserializerState deserializerState) { return(PlayerDataspeedMod); }
public __GHOST_FIELD_TYPE_NAME__ Get__GHOST_FIELD_NAME__(GhostDeserializerState deserializerState) { return((__GHOST_FIELD_TYPE_NAME__)__GHOST_FIELD_NAME__); }
public bool GetPlayerDatastun(GhostDeserializerState deserializerState) { return(PlayerDatastun != 0); }
public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { var deserializerState = new GhostDeserializerState { GhostMap = GhostMap }; var ghostEntityArray = chunk.GetNativeArray(ghostEntityType); var ghostSnapshotDataArray = chunk.GetBufferAccessor(ghostSnapshotDataType); var predictedGhostComponentArray = chunk.GetNativeArray(predictedGhostComponentType); var ghostRotationArray = chunk.GetNativeArray(ghostRotationType); var ghostTranslationArray = chunk.GetNativeArray(ghostTranslationType); #if UNITY_EDITOR || DEVELOPMENT_BUILD var minMaxOffset = ThreadIndex * (JobsUtility.CacheLineSize / 4); #endif for (int entityIndex = 0; entityIndex < ghostEntityArray.Length; ++entityIndex) { var snapshot = ghostSnapshotDataArray[entityIndex]; #if UNITY_EDITOR || DEVELOPMENT_BUILD var latestTick = snapshot.GetLatestTick(); if (latestTick != 0) { if (minMaxSnapshotTick[minMaxOffset] == 0 || SequenceHelpers.IsNewer(minMaxSnapshotTick[minMaxOffset], latestTick)) { minMaxSnapshotTick[minMaxOffset] = latestTick; } if (minMaxSnapshotTick[minMaxOffset + 1] == 0 || SequenceHelpers.IsNewer(latestTick, minMaxSnapshotTick[minMaxOffset + 1])) { minMaxSnapshotTick[minMaxOffset + 1] = latestTick; } } #endif CubeSnapshotData snapshotData; snapshot.GetDataAtTick(targetTick, out snapshotData); var predictedData = predictedGhostComponentArray[entityIndex]; var lastPredictedTickInst = lastPredictedTick; if (lastPredictedTickInst == 0 || predictedData.AppliedTick != snapshotData.Tick) { lastPredictedTickInst = snapshotData.Tick; } else if (!SequenceHelpers.IsNewer(lastPredictedTickInst, snapshotData.Tick)) { lastPredictedTickInst = snapshotData.Tick; } if (minPredictedTick[ThreadIndex] == 0 || SequenceHelpers.IsNewer(minPredictedTick[ThreadIndex], lastPredictedTickInst)) { minPredictedTick[ThreadIndex] = lastPredictedTickInst; } predictedGhostComponentArray[entityIndex] = new PredictedGhostComponent { AppliedTick = snapshotData.Tick, PredictionStartTick = lastPredictedTickInst }; if (lastPredictedTickInst != snapshotData.Tick) { continue; } var ghostRotation = ghostRotationArray[entityIndex]; var ghostTranslation = ghostTranslationArray[entityIndex]; ghostRotation.Value = snapshotData.GetRotationValue(deserializerState); ghostTranslation.Value = snapshotData.GetTranslationValue(deserializerState); ghostRotationArray[entityIndex] = ghostRotation; ghostTranslationArray[entityIndex] = ghostTranslation; } }
public int GetAttackAttackType(GhostDeserializerState deserializerState) { return((int)AttackAttackType); }
public float3 GetTranslationValue(GhostDeserializerState deserializerState) { return(GetTranslationValue()); }
public float3 GetPlayerDatadest2(GhostDeserializerState deserializerState) { return(GetPlayerDatadest2()); }