void Awake() { PauseMenu = new PausedState(); PV = GetComponent <PhotonView>(); UIElements.SetActive(false); PlayerAwake(); Application.targetFrameRate = 144; ThisAudioManager = new AudioManager(SFXEventNames, MusicEventNames, head); ThisPlayer.AddRenderer(Surfaces.GetComponent <SkinnedMeshRenderer>()); ThisPlayer.AddRenderer(Sheet.GetComponent <SkinnedMeshRenderer>()); ThisPlayer.SetTransparency(0.2f); }