public void PaintWorld(WorldLayer layer)
        {
            var actors = Hud.Game.Actors;

            foreach (var actor in actors)
            {
                switch (actor.SnoActor.Sno)
                {
                case 223675:
                    FrozenBallDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 4803:
                    MoltenExplosionDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 4804:
                case 224225:
                case 247987:
                    MoltenDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 84608:
                    DesecratorDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 341512:
                    ThunderstormDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 108869:
                case 3865:
                    PlaguedDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 93837:
                    GhomDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 219702:
                case 221225:
                    ArcaneDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 257306:
                    ArcaneSpawnDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case 349774:
                    FrozenPulseDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;
                }
            }
        }
Exemple #2
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        public void PaintWorld(WorldLayer layer)
        {
            foreach (var actor in Hud.Game.Actors)
            {
                switch (actor.SnoActor.Sno)
                {
                case ActorSnoEnum._monsteraffix_frozen_iceclusters:
                    FrozenBallDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._monsteraffix_molten_deathstart_proxy:
                    MoltenExplosionDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._monsteraffix_molten_deathexplosion_proxy:
                case ActorSnoEnum._monsteraffix_molten_firering:
                    // case 247987:
                    MoltenDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._monsteraffix_desecrator_damage_aoe:
                    DesecratorDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._x1_monsteraffix_thunderstorm_impact:
                    ThunderstormDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._monsteraffix_plagued_endcloud:
                case ActorSnoEnum._creepmobarm:
                    PlaguedDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._gluttony_gascloud_proxy:
                    GhomDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._monsteraffix_arcaneenchanted_petsweep:
                case ActorSnoEnum._monsteraffix_arcaneenchanted_petsweep_reverse:
                    ArcaneDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._arcaneenchanteddummy_spawn:
                    ArcaneSpawnDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;

                case ActorSnoEnum._x1_monsteraffix_frozenpulse_monster:
                    FrozenPulseDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                    break;
                }
            }
        }