public GfMatrix2d(GfMatrix2f m) : this(UsdCsPINVOKE.new_GfMatrix2d__SWIG_7(GfMatrix2f.getCPtr(m)), true) { if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } }
public static bool Equals(GfMatrix2f lhs, GfMatrix2f rhs) { bool ret = UsdCsPINVOKE.GfMatrix2f_Equals(GfMatrix2f.getCPtr(lhs), GfMatrix2f.getCPtr(rhs)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public GfMatrix2f SetDiagonal(GfVec2f arg0) { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_SetDiagonal__SWIG_1(swigCPtr, GfVec2f.getCPtr(arg0)), false); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool operator==(GfMatrix2f lhs, GfMatrix2f rhs) { // The Swig binding glue will re-enter this operator comparing to null, so // that case must be handled explicitly to avoid an infinite loop. This is still // not great, since it crosses the C#/C++ barrier twice. A better approache might // be to return a simple value from C++ that can be compared in C#. bool lnull = lhs as object == null; bool rnull = rhs as object == null; return((lnull == rnull) && ((lnull && rnull) || GfMatrix2f.Equals(lhs, rhs))); }
override public bool Equals(object rhs) { return(GfMatrix2f.Equals(this, rhs as GfMatrix2f)); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GfMatrix2f obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public GfMatrix2f GetInverse() { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_GetInverse__SWIG_2(swigCPtr), true); return(ret); }
public GfMatrix2f GetInverse(ref double det) { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_GetInverse__SWIG_1(swigCPtr, ref det), true); return(ret); }
public GfMatrix2f GetTranspose() { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_GetTranspose(swigCPtr), true); return(ret); }
public GfMatrix2f SetDiagonal(float s) { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_SetDiagonal__SWIG_0(swigCPtr, s), false); return(ret); }
public GfMatrix2f SetZero() { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_SetZero(swigCPtr), false); return(ret); }
public GfMatrix2f Set(float m00, float m01, float m10, float m11) { GfMatrix2f ret = new GfMatrix2f(UsdCsPINVOKE.GfMatrix2f_Set(swigCPtr, m00, m01, m10, m11), false); return(ret); }