private static bool PacketGetUserActivityPlayProc(ref Packet.State __result, ref PacketGetUserActivityPlay __instance) { Log.Info($"PacketGetUserActivityPlay proc"); GetUserActivity query = __instance.query as GetUserActivity; if (!FileSystem.Configuration.FileExists("UserActivityPlay.json")) { query.response_ = GetUserActivityResponse.create(); FileSystem.Configuration.SaveJson("UserActivityPlay.json", query.response_); } query.response_ = FileSystem.Configuration.LoadJson<GetUserActivityResponse>("UserActivityPlay.json"); return true; }
private static bool PacketGetUserActivityMusicProc(ref Packet.State __result, ref PacketGetUserActivityMusic __instance) { // TODO: check what needs doing here? Log.Info($"PacketGetUserActivityMusic proc"); GetUserActivity query = __instance.query as GetUserActivity; if (!FileSystem.Configuration.FileExists("UserActivityMusic.json")) { query.response_ = GetUserActivityResponse.create(); FileSystem.Configuration.SaveJson("UserActivityMusic.json", query.response_); } query.response_ = FileSystem.Configuration.LoadJson<GetUserActivityResponse>("UserActivityMusic.json"); return true; }