protected override void Awake() { base.Awake(); _isDeath = false; _agent = GetComponent <NavMeshAgent>(); _weapons = GetTransform.Find("Gun").GetComponent <Weapons>(); }
public virtual void InitPrefabLinks() { if (DialogText == null) { DialogText = GetTransform.Find("DialogText").gameObject.GetComponent <Text>(); } GetComponetBindAction(OkBtn, "OkBtn", _strAction: m_browser.OnDialogOKBtnClick); GetComponetBindAction(YesBtn, "YesBtn", _strAction: m_browser.OnDialogYesBtnClick); GetComponetBindAction(NoBtn, "NoBtn", _strAction: m_browser.OnDialogCancelBtnClick); if (DialogPrompt == null) { DialogPrompt = GetTransform.Find("DialogPrompt").gameObject.GetComponent <InputField>(); } SetVisible(false); }