public void ThenGetGameStateGameUseCaseIsExecuted(string messageID) { GetStartingCardSpy getStartingCardSpy = new GetStartingCardSpy(); new GameSessionNotFound(getStartingCardSpy, _awaitingResponseGatewaySpy).Execute("Session ID", messageID); Assert.True(getStartingCardSpy.ExecuteCalled); }
public void ThenNewMessageIDIsCreatedAndAddedToAwaitingResponseGateway() { GetStartingCardSpy getCurrentNewGameSpy = new GetStartingCardSpy(); new GameSessionNotFound(getCurrentNewGameSpy, new AwaitingResponseGatewayDummy()).Execute("Session ID", "Message ID"); Assert.False(getCurrentNewGameSpy.ExecuteCalled); }
public void ThenGetGameStateGameUseCaseIsNotExecuted() { GetStartingCardSpy getCurrentNewGameSpy = new GetStartingCardSpy(); new GameSessionNotFound(getCurrentNewGameSpy, new AwaitingResponseGatewayDummy()).Execute("Session ID", "Message ID"); Assert.False(getCurrentNewGameSpy.ExecuteCalled); }