public void GetCurrentSpeed_Comma()
        {   //Arrange
            GetSpeed getspeed = new GetSpeed();
            //Act
            var actual   = getspeed.GetCurrentSpeed("4,5", "2");
            var expected = 2.25;

            //Assert
            Assert.AreEqual(actual, expected);
        }
        public void GetCurrentSpeed_WithInput()
        {   //Arrange
            GetSpeed getspeed = new GetSpeed();
            //Act
            var actual   = getspeed.GetCurrentSpeed("12", "3");
            var expected = 4;

            //Assert
            Assert.AreEqual(actual, expected);
        }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     radar = GameObject.Find("Radar").GetComponent <GetSpeed>();
 }
        public void GetCurrentSpeedTest_EmptyString()
        {
            GetSpeed getSpeed = new GetSpeed();

            getSpeed.GetCurrentSpeed(String.Empty, String.Empty);
        }
Exemple #5
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 // Use this for initialization
 void Start()
 {
     getSpeed = GetComponent <GetSpeed> ();
     fader    = GetComponent <FaderManager> ();
 }