public void GetCurrentSpeed_Comma() { //Arrange GetSpeed getspeed = new GetSpeed(); //Act var actual = getspeed.GetCurrentSpeed("4,5", "2"); var expected = 2.25; //Assert Assert.AreEqual(actual, expected); }
public void GetCurrentSpeed_WithInput() { //Arrange GetSpeed getspeed = new GetSpeed(); //Act var actual = getspeed.GetCurrentSpeed("12", "3"); var expected = 4; //Assert Assert.AreEqual(actual, expected); }
// Use this for initialization void Start() { radar = GameObject.Find("Radar").GetComponent <GetSpeed>(); }
public void GetCurrentSpeedTest_EmptyString() { GetSpeed getSpeed = new GetSpeed(); getSpeed.GetCurrentSpeed(String.Empty, String.Empty); }
// Use this for initialization void Start() { getSpeed = GetComponent <GetSpeed> (); fader = GetComponent <FaderManager> (); }