// Use this for initialization
 void Awake()
 {
     try
     {
         a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript");
     }
     catch
     {
         a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript");
     }
 }
Exemple #2
0
 void Awake()
 {
     try
     {
         a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript");
     }
     catch
     {
         a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript");
     }
     this.particleSystem.renderer.sortingLayerName = "characters";
     startSize     = this.particleSystem.startSize;
     startLifetime = this.particleSystem.startLifetime;
 }
 void Awake()
 {
     this.particleSystem.renderer.sortingLayerName = "stars";
     try
     {
         a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript");
     }
     catch
     {
         a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript");
     }
     playbackSpeed = this.particleSystem.playbackSpeed;
     velocityScale = (this.particleSystem.renderer as ParticleSystemRenderer).velocityScale;
 }