// Use this for initialization void Awake() { try { a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript"); } catch { a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript"); } }
void Awake() { try { a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript"); } catch { a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript"); } this.particleSystem.renderer.sortingLayerName = "characters"; startSize = this.particleSystem.startSize; startLifetime = this.particleSystem.startLifetime; }
void Awake() { this.particleSystem.renderer.sortingLayerName = "stars"; try { a = (GetSpectrumScript)GameObject.Find("audio").GetComponent("GetSpectrumScript"); } catch { a = (GetSpectrumScript)GameObject.Find("audio_debug").GetComponent("GetSpectrumScript"); } playbackSpeed = this.particleSystem.playbackSpeed; velocityScale = (this.particleSystem.renderer as ParticleSystemRenderer).velocityScale; }