public GetPublicDataResult GetPublicData(GetPublicDataRequest request)
        {
            AbstractData data = new AbstractData
            {
                Version = 0,
                Layout = 12,
                Data = new byte[0]
            };
            switch (request.ContainerName)
            {
                case PublicDataContainerTypes.WeaponLoadouts:
                    break;
                case PublicDataContainerTypes.ArmorLoadouts:
                    var armorLoadout = new ArmorLoadout
                    {
                        PrimaryColor = "color_pri_13",
                        SecondaryColor = "color_sec_13",
                        VisorColor = "color_visor_5",
                        LightsColor = "color_lights_3",
                        HologramsColor = "color_holo_3",
                        Slots = Enumerable.Repeat(new ArmorLoadoutSlot
                        {
                            Head = "helmet_air_assault",
                            Shoulders = "shoulder_air_assault",
                            Torso = "chest_air_assault",
                            Hands = "arms_air_assault",
                            Legs = "legs_air_assault",
                            Reserved = ""
                        }, 5).ToList()
                    };
                    data = armorLoadout.Serialize();
                    break;
                case PublicDataContainerTypes.Customizations:
                    break;
                default:
                    break;
            }

            return new GetPublicDataResult
            {
                Result = new ServiceResult<List<PerUser>>
                {
                    Data = new List<PerUser>
                    {
                        new PerUser
                        {
                            User = new UserId
                            {
                                Id = 1
                            },
                            PerUserData = data
                        }
                    }
                }
            };
        }
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        public GetPublicDataResult GetPublicData(GetPublicDataRequest request)
        {
            AbstractData data;

            switch (request.ContainerName)
            {
            case DataContainerTypes.WeaponLoadouts:
                var weaponLoadout = new WeaponLoadout
                {
                    ActiveLoadoutSlotIndex = 0,
                    LoadoutSlots           = Enumerable.Repeat(new WeaponLoadoutSlot
                    {
                        PrimaryWeapon    = "assault_rifle",
                        SecondaryWeapon  = "magnum",
                        Grenades         = "frag_grenade",
                        Booster          = "",
                        ConsumableFirst  = "",
                        ConsumableSecond = "",
                        ConsumableThird  = "",
                        ConsumableFourth = ""
                    }
                                                               , 5).ToList()
                };
                data = weaponLoadout.Serialize();
                break;

            case DataContainerTypes.ArmorLoadouts:
                var armorLoadout = new ArmorLoadout
                {
                    ActiveLoadoutSlotIndex = 0,
                    PrimaryColor           = "color_pri_13",
                    SecondaryColor         = "color_sec_13",
                    VisorColor             = "color_visor_5",
                    LightsColor            = "color_lights_3",
                    HologramsColor         = "color_holo_3",
                    Slots = Enumerable.Repeat(new ArmorLoadoutSlot
                    {
                        Head      = "helmet_air_assault",
                        Shoulders = "shoulder_air_assault",
                        Torso     = "chest_air_assault",
                        Hands     = "arms_air_assault",
                        Legs      = "legs_air_assault",
                        Accessory = ""
                    }, 5).ToList()
                };
                data = armorLoadout.Serialize();
                break;

            case DataContainerTypes.Customizations:
                var customization = new Customization
                {
                    AccountLabel = "account_label"
                };
                data = customization.Serialize();
                break;

            default:
                throw new ArgumentException("ContainerName");
            }


            return(new GetPublicDataResult
            {
                Result = new ServiceResult <List <PerUser> >
                {
                    Data = new List <PerUser>
                    {
                        new PerUser
                        {
                            User = new UserId
                            {
                                Id = 1
                            },
                            PerUserData = data
                        }
                    }
                }
            });
        }
        public GetPublicDataResult GetPublicData(GetPublicDataRequest request)
        {
            AbstractData data;
            switch (request.ContainerName)
            {
                case DataContainerTypes.WeaponLoadouts:
                    var weaponLoadout = new WeaponLoadout
                    {
                        ActiveLoadoutSlotIndex = 0,
                        LoadoutSlots = Enumerable.Repeat(new WeaponLoadoutSlot
                        {
                            PrimaryWeapon = "assault_rifle",
                            SecondaryWeapon = "magnum",
                            Grenades = "frag_grenade",
                            Booster = "",
                            ConsumableFirst = "",
                            ConsumableSecond = "",
                            ConsumableThird = "",
                            ConsumableFourth = ""
                        }
                        , 5).ToList()
                    };
                    data = weaponLoadout.Serialize();
                    break;
                case DataContainerTypes.ArmorLoadouts:
                    var armorLoadout = new ArmorLoadout
                    {
                        ActiveLoadoutSlotIndex = 0,
                        PrimaryColor = "color_pri_13",
                        SecondaryColor = "color_sec_13",
                        VisorColor = "color_visor_5",
                        LightsColor = "color_lights_3",
                        HologramsColor = "color_holo_3",
                        Slots = Enumerable.Repeat(new ArmorLoadoutSlot
                        {
                            Head = "helmet_air_assault",
                            Shoulders = "shoulder_air_assault",
                            Torso = "chest_air_assault",
                            Hands = "arms_air_assault",
                            Legs = "legs_air_assault",
                            Accessory = ""
                        }, 5).ToList()
                    };
                    data = armorLoadout.Serialize();
                    break;
                case DataContainerTypes.Customizations:
                    var customization = new Customization
                    {
                        AccountLabel = "account_label"
                    };
                    data = customization.Serialize();
                    break;
                default:
                    throw new ArgumentException("ContainerName");
            }

            return new GetPublicDataResult
            {
                Result = new ServiceResult<List<PerUser>>
                {
                    Data = new List<PerUser>
                    {
                        new PerUser
                        {
                            User = new UserId
                            {
                                Id = 1
                            },
                            PerUserData = data
                        }
                    }
                }
            };
        }