public bool GetPlayerView() { var req = new GetPlayerViewReq { Auth = new ReqAuth { TeamName = Settings.TeamName, AuthCode = Settings.AuthCode, ClientName = Settings.UserName, SequenceNumber = Settings.SequenceNumber, SessionId = Settings.SessionId }, PlayerId = Settings.PlayerId }; var getPlayerViewResp = Program.ServiceCallInvoker.InvokeAsync <GetPlayerViewReq, GetPlayerViewResp>(Settings.ServerUrl.TrimEnd('/') + "/json/GetPlayerView", req).Result; Settings.SequenceNumber++; if (getPlayerViewResp.IsOk()) { Settings.Turn = getPlayerViewResp.Turn; Settings.Map = getPlayerViewResp.Map.Rows.ToArray(); Settings.MapData = getPlayerViewResp.Map.ToMapData(); Settings.IAmTecman = (getPlayerViewResp.Mode == "TECMAN"); Settings.TecmanPosition = getPlayerViewResp.TecmanPosition.ToPoint(); Settings.GhostPosition = getPlayerViewResp.GhostPositions.Select(p => p.ToPoint()).ToArray(); Settings.PrevGhostPosition = getPlayerViewResp.PreviousGhostPositions.Select(p => p.ToPoint()).ToArray(); return(true); } return(false); }
private async Task GetPlayerView() { var req = new GetPlayerViewReq { Auth = new ReqAuth { TeamName = TeamName, AuthCode = AuthCode, ClientName = Username, SequenceNumber = SequenceNumber, SessionId = SessionId }, PlayerId = PlayerId }; var getPlayerViewResp = await ServiceCallInvoker.InvokeAsync <GetPlayerViewReq, GetPlayerViewResp>(ServiceUrl.TrimEnd('/') + "/json/GetPlayerView", req); CommonDataManager.SequenceNumber++; if (!getPlayerViewResp.IsOk()) { return; } CommonDataManager.Turn = getPlayerViewResp.Turn; CommonDataManager.IAmTecman = getPlayerViewResp.Mode == "TECMAN"; _mapService.UpdateMap(getPlayerViewResp.Map.Rows, getPlayerViewResp.TecmanPosition.ToPoint(), getPlayerViewResp.GhostPositions.Select(p => p.ToPoint()).ToList(), getPlayerViewResp.PreviousGhostPositions.Select(p => p.ToPoint()).ToList(), CommonDataManager.IAmTecman); }
private void GetPlayerViewImpl(GetPlayerViewReq req, GetPlayerViewResp resp) { GameViewInfo gv = Server.GameManager.GetPlayerView(req.PlayerId, req.Auth.GetClientCode()); resp.Index = gv.PlayerIndex; resp.GameState = gv.GameState.ToString(); resp.Turn = gv.Turn; resp.PlayerStates = gv.PlayerStates.Select(p => new EnPlayerState(p)).ToList(); resp.Map = new EnMapData(gv.Map); }
private void GetPlayerViewImpl(GetPlayerViewReq req, GetPlayerViewResp resp) { GameViewInfo gv = Server.GameManager.GetPlayerView(req.PlayerId, req.Auth.GetClientCode()); resp.GameUid = gv.GameUid.ToString(); resp.Turn = gv.Turn; resp.Mode = gv.PlayerStates[gv.PlayerIndex].Mode.ToString(); resp.Map = new EnMapData(gv.Map); resp.TecmanPosition = new EnPoint(gv.Map.TecmanPosition); resp.GhostPositions = gv.Map.GhostPosition.Select(p => new EnPoint(p)).ToList(); resp.PreviousTecmanPosition = new EnPoint(gv.PreviousTecmanPosition); resp.PreviousGhostPositions = gv.PreviousGhostPosition.Select(p => new EnPoint(p)).ToList(); }
public GetPlayerViewResp GetPlayerView(int playerId) { var addr = _serverUrl + "/ClientService.svc/json/GetPlayerView"; var createPlayerRequest = new GetPlayerViewReq() { PlayerId = playerId, Auth = GetAuth() }; var data = Newtonsoft.Json.JsonConvert.SerializeObject(createPlayerRequest); var response = RestHelper.SendPost(new Uri(addr), data); JsonSerializer serializer = new JsonSerializer(); using (StreamReader streamReader = new StreamReader(response.GetResponseStream())) { return((GetPlayerViewResp)serializer.Deserialize(streamReader, typeof(GetPlayerViewResp))); } }
public GetPlayerViewResp GetPlayerView(GetPlayerViewReq req) { return(HandleServiceCall(req, new GetPlayerViewResp(), GetPlayerViewImpl)); }