/// <summary> /// Método que nos permite inicializar los datos del jugador que inicio sesión. /// </summary> /// <param name="_PlayFabId">ID único que oermite identificar al jugador.</param> private void GetPlayFabPlayerData(string _PlayFabId) { // Guardamos el ID. DatosJugador.Get.PlayFabID = _PlayFabId; // Guardamos el nombre del usuario. var requesProfile = new GetPlayerProfileRequest() { PlayFabId = _PlayFabId }; PlayFabClientAPI.GetPlayerProfile(requesProfile, result => { // Se guarda el nombre del jugador y se cargan los datos. DatosJugador.Get.Nombre = result.PlayerProfile.DisplayName; DatosJugador.Get.ObtenerDatos(); // Invocamos el evento de que fue autentificado. evntAutentificado?.Invoke(); // Cargamos la escena del menu. SceneManager.LoadScene("Lobby", LoadSceneMode.Single); }, error => { Debug.LogError(error.GenerateErrorReport()); }); }
internal void UpdatePlayerProfile(string _playfabID) { var updateRequest = new GetPlayerProfileRequest(); updateRequest.PlayFabId = _playfabID; PlayFabClientAPI.GetPlayerProfile(updateRequest, OnPlayerProfileSuccess, OnPlayerProfileFailure); }
private void OnMatchGet(GetMatchResult res) { serverIp = res.ServerDetails.IPV4Address; serverPort = res.ServerDetails.Ports[0].Num; Debug.Log($"Server Details - IP:{serverIp} | Port:{serverPort}"); int enemyIdx = res.Members.FindIndex(x => x.Entity.Id != loginManager.playerData.accountInfo.entityId); var enemyEntity = res.Members[enemyIdx].Entity; // Getting enemy name from entityid -> playfabid -> profilename var entityRequest = new GetEntityProfileRequest { Entity = new PlayFab.ProfilesModels.EntityKey { Id = enemyEntity.Id, Type = enemyEntity.Type } }; PlayFabProfilesAPI.GetProfile(entityRequest, entityRes => { var enemyPlayfabId = entityRes.Profile.Lineage.MasterPlayerAccountId; var profileRequest = new GetPlayerProfileRequest { PlayFabId = enemyPlayfabId }; PlayFabClientAPI.GetPlayerProfile(profileRequest, profileRes => { enemyName = profileRes.PlayerProfile.DisplayName; StartMatch(); }, OnError); }, OnError); }
public void CreateEntry(string user, Action <LoginResult> onLogin, Action <PlayFabError> onFailure) { var request = new LoginWithCustomIDRequest(); request.TitleId = "8141"; request.CreateAccount = true; request.CustomId = user; PlayFabClientAPI.LoginWithCustomID(request, result => OnSignInSuccess(user, result, loginResult => { var infoRequest = new GetPlayerProfileRequest(); infoRequest.PlayFabId = loginResult.PlayFabId; infoRequest.ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true, ShowLocations = true }; PlayFabClientAPI.GetPlayerProfile(infoRequest, infoResult => { uniqueID = infoResult.PlayerProfile.PlayerId; var location = infoResult.PlayerProfile.Locations.Last(); characterLocation = useCityAsLocation ? location.City.ToString() : location.CountryCode.ToString(); onLogin(loginResult); OnLogin(); }, error => onFailure(error)); }), onFailure); }
private void OnAuthSuccess() { CurrentAuth.type = AuthType.Login; if (_isRememberMe) { _isRememberMe = false; string customId = Guid.NewGuid().ToString(); _rememberMeInfo = new RememberMeInfo(true, customId); LinkCustomIDRequest linkRequest = new LinkCustomIDRequest() { CustomId = customId, ForceLink = true, }; PlayFabClientAPI.LinkCustomID(linkRequest, OnLinkSuccess, OnAuthFailure); } GetPlayerProfileRequest profileRequest = new GetPlayerProfileRequest() { ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true, } }; PlayFabClientAPI.GetPlayerProfile(profileRequest, OnGetProfileSuccess, OnAuthFailure); }
public void MultiplePlayerApiCall(UUnitTestContext testContext) { if (authenticationContext1?.ClientSessionTicket == null || authenticationContext2?.ClientSessionTicket == null) { testContext.Skip("To run this test MultipleLoginWithStaticMethods test should be passed and store authenticationContext values"); } var getPlayerProfileRequest = new GetPlayerProfileRequest() { AuthenticationContext = authenticationContext1, PlayFabId = authenticationContext1.PlayFabId }; var getPlayerProfileRequest2 = new GetPlayerProfileRequest() { AuthenticationContext = authenticationContext2, PlayFabId = authenticationContext2.PlayFabId }; var getPlayerProfileTask = clientApi.GetPlayerProfileAsync(getPlayerProfileRequest, null, testTitleData.extraHeaders).Result; var getPlayerProfileTask2 = clientApi.GetPlayerProfileAsync(getPlayerProfileRequest2, null, testTitleData.extraHeaders).Result; testContext.NotNull(getPlayerProfileTask.Result, "GetPlayerProfile Failed for getPlayerProfileRequest"); testContext.NotNull(getPlayerProfileTask2.Result, "GetPlayerProfile Failed for getPlayerProfileRequest2"); testContext.IsNull(getPlayerProfileTask.Error, "GetPlayerProfile error occured for getPlayerProfileRequest: " + getPlayerProfileTask.Error?.ErrorMessage ?? string.Empty); testContext.IsNull(getPlayerProfileTask2.Error, "GetPlayerProfile error occured for getPlayerProfileRequest2: " + getPlayerProfileTask2.Error?.ErrorMessage ?? string.Empty); testContext.EndTest(UUnitFinishState.PASSED, null); }
public void getPlayerProfile(string playFabId, Action <GetPlayerProfileResult> onSucess, Action <PlayFabError> onFailure) { var request = new GetPlayerProfileRequest { PlayFabId = playFabId }; PlayFabClientAPI.GetPlayerProfile(request, onSucess, onFailure); }
//public void OnClickHubLeaderboard() //{ // hubPanel.SetActive(false); // leaderboardPanel.SetActive(true); //} //public void OnClickHubGuild() //{ // hubPanel.SetActive(false); // rosterPanel.SetActive(true); //} public void LoadPlayerProfile() { var request = new GetPlayerProfileRequest { PlayFabId = userId }; PlayFabClientAPI.GetPlayerProfile(request, OnLoadPlayerProfileSuccess, OnUpdateFailure); }
void GetPlayerData(string playfabID) { var infoRequest = new GetPlayerProfileRequest { PlayFabId = playfabID, ProfileConstraints = new PlayerProfileViewConstraints { ShowContactEmailAddresses = true } }; PlayFabClientAPI.GetPlayerProfile(infoRequest, Profileresult => { if (Profileresult.PlayerProfile.ContactEmailAddresses != null) { if (Profileresult.PlayerProfile.ContactEmailAddresses.Count != 0) { if (Profileresult.PlayerProfile.ContactEmailAddresses[0].VerificationStatus == EmailVerificationStatus.Confirmed) { GameData.data.PlayfabLogin = true; if (!mobileLogin) { LinkMobileID(); } else { UnLinkMobileID(); } } else { //testRemove(); CloseSignInScreen(); UserEmail = Profileresult.PlayerProfile.ContactEmailAddresses[0].EmailAddress; Debug.Log("User email not confirmed"); ShowEmailSentScreen(); //ShowConfirmScreen(true); } } else { NoContactEmail(playfabID); } } else { NoContactEmail(playfabID); } } , failure => { PlayFabClientAPI.ForgetAllCredentials(); ShowSignInScreen(); Debug.Log(failure.GenerateErrorReport()); Debug.Log("Failed to get player data"); }); }
private void GetPlayerData() { var request = new GetPlayerProfileRequest(); request.PlayFabId = playFabID; var constraints = new PlayerProfileViewConstraints(); constraints.ShowContactEmailAddresses = true; request.ProfileConstraints = constraints; PlayFabClientAPI.GetPlayerProfile(request, OnPlayerDataResult, OnPlayFabError); }
//------------------------------------------------------------------------- #region 로그인 시 가져와야 할 정보 // 로그인 시 가져와야 할 정보 // 1. 유저 이름 // 2. 닉네임 // 3. 가입한 email // 4. 저장한 데이터 (혼자하기 모드 클리어 정보, 업적, 권한 정보) void GetPlayerProfile(string playFabId) { var request = new GetPlayerProfileRequest { PlayFabId = playFabId, ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true } }; PlayFabClientAPI.GetPlayerProfile(request, OnGetPlayerProfileSuccess, OnGetPlayerProfileFailure); //PlayFabClientAPI.GetPlayerProfile(new GetPlayerProfileRequest(){ PlayFabId = playFabId, ProfileConstraints = new PlayerProfileViewConstraints() { ShowDisplayName = true } } // , result => Debug.Log("The player's DisplayName profile data is: " + result.PlayerProfile.DisplayName) // , error => Debug.LogError( error.GenerateErrorReport() ) ); }
public void Start() { //Gets the player name GetPlayerProfileRequest requestProfile = new GetPlayerProfileRequest(); PlayFabClientAPI.GetPlayerProfile(requestProfile, result => { UsernameText.text = result.PlayerProfile.DisplayName; }, error => { Debug.Log(error.ErrorMessage); }); UpdateCurrentGold(); CheckUserInventory(); GetFriends(); }
public void OnLoggedIn() { GetPlayerProfileRequest getProfileRequest = new GetPlayerProfileRequest { PlayFabId = LoginRegister.instance.playFabId, ProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true } }; PlayFabClientAPI.GetPlayerProfile(getProfileRequest, result => { profile = result.PlayerProfile; Debug.Log("Loaded in player: " + profile.DisplayName); }, error => Debug.Log(error.ErrorMessage) ); }
public static async Task <PlayerProfileModel> GetPlayerProfileInfo(string titlePlayerId) { var requestData = new GetPlayerProfileRequest() { PlayFabId = titlePlayerId, }; requestData.ProfileConstraints = new PlayerProfileViewConstraints(); requestData.ProfileConstraints.ShowLocations = true; requestData.ProfileConstraints.ShowDisplayName = true; var result = await PlayFabServerAPI.GetPlayerProfileAsync(requestData); if (result.Error == null) { return(result.Result.PlayerProfile); } else { return(null); } }
public void Login() { PlayFab.PlayFabSettings.TitleId = TitleID; string email = _LoginEmailField.text; string password = _LoginPasswordField.text; PlayFab.ClientModels.LoginWithEmailAddressRequest loginRequest = new LoginWithEmailAddressRequest(); loginRequest.Email = email; loginRequest.Password = password; loginRequest.TitleId = TitleID; PlayFab.PlayFabClientAPI.LoginWithEmailAddress( loginRequest, (LoginResult result) => { PlayfabHelper.LastLoginInfo = result.LastLoginTime; PlayfabHelper.NewUser = result.NewlyCreated; PlayfabHelper.PlayerID = result.PlayFabId; PlayFab.ClientModels.GetPlayerProfileRequest getProfileRequest = new GetPlayerProfileRequest(); getProfileRequest.PlayFabId = result.PlayFabId; PlayFab.PlayFabClientAPI.GetPlayerProfile( getProfileRequest, (GetPlayerProfileResult result2) => { PlayfabHelper.UserName = result2.PlayerProfile.DisplayName; UnityEngine.SceneManagement.SceneManager.LoadScene(1); }, (PlayFab.PlayFabError error) => { Debug.LogError(error.GenerateErrorReport()); } ); }, (PlayFab.PlayFabError error) => { Debug.LogError(error.GenerateErrorReport()); } ); }
public void LoggedIn() { GetPlayerProfileRequest getProfReq = new GetPlayerProfileRequest { PlayFabId = UIManager.loginInstance.playFabId, ProfileConstraints = new PlayerProfileViewConstraints { ShowDisplayName = true } }; PlayFabClientAPI.GetPlayerProfile(getProfReq, result => { profile = result.PlayerProfile; Debug.Log("Logged in as :" + profile.DisplayName); }, error => { Debug.Log(error.ErrorMessage); } ); }
public void Initialize() { PlayerPrefs.DeleteAll(); if (string.IsNullOrEmpty(PlayFabSettings.staticSettings.TitleId)) { /* * Please change the titleId below to your own titleId from PlayFab Game Manager. * If you have already set the value in the Editor Extensions, this can be skipped. */ PlayFabSettings.staticSettings.TitleId = "231EE"; } if (PlayerPrefs.HasKey("PASSWORD")) { if (PlayerPrefs.HasKey("USERNAME")) { UserName = PlayerPrefs.GetString("USERNAME"); UserNameOrEmail = PlayerPrefs.GetString("USERNAME"); UserPassword = PlayerPrefs.GetString("PASSWORD"); var usernameRequest = new LoginWithPlayFabRequest { Username = UserName, Password = UserPassword }; PlayFabClientAPI.LoginWithPlayFab(usernameRequest, result => { Debug.Log("Username login was a success"); GetPlayerData(result.PlayFabId); }, error => { InitialMobileLogin(); Debug.Log("email login error"); }); } else if (PlayerPrefs.HasKey("EMAIL")) { UserEmail = PlayerPrefs.GetString("EMAIL"); UserNameOrEmail = PlayerPrefs.GetString("EMAIL"); UserPassword = PlayerPrefs.GetString("PASSWORD"); var mailRequest = new LoginWithEmailAddressRequest { Email = UserEmail, Password = UserPassword }; PlayFabClientAPI.LoginWithEmailAddress(mailRequest, result => { Debug.Log("Email login was a success"); GetPlayerData(result.PlayFabId); }, error => { InitialMobileLogin(); Debug.Log("email login error"); }); } else { InitialMobileLogin(); } } else { InitialMobileLogin(); } void InitialMobileLogin() { Debug.Log("Dont have saved Credentials"); if (Application.platform == RuntimePlatform.Android) { var requestAndroid = new LoginWithAndroidDeviceIDRequest { AndroidDeviceId = GetMobileID(), CreateAccount = false }; PlayFabClientAPI.LoginWithAndroidDeviceID(requestAndroid, result => { Debug.Log("Mobile login was a success"); GameData.data.PlayfabLogin = true; mobileLogin = true; CheckUserInfo(result.PlayFabId); }, PlayFabError => { ShowQuestionSceen(); Debug.Log("Mobile login error"); }); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { var requestIOS = new LoginWithIOSDeviceIDRequest { DeviceId = GetMobileID(), CreateAccount = false }; PlayFabClientAPI.LoginWithIOSDeviceID(requestIOS, result => { Debug.Log("Mobile login was a success"); GameData.data.PlayfabLogin = true; mobileLogin = true; CheckUserInfo(result.PlayFabId); }, PlayFabError => { ShowQuestionSceen(); Debug.Log("Mobile login error"); }); } else { var requestEditor = new LoginWithIOSDeviceIDRequest { DeviceId = GetMobileID(), CreateAccount = false }; PlayFabClientAPI.LoginWithIOSDeviceID(requestEditor, result => { Debug.Log("Mobile login was a success"); GameData.data.PlayfabLogin = true; mobileLogin = true; CheckUserInfo(result.PlayFabId); }, PlayFabError => { ShowQuestionSceen(); Debug.Log("Mobile login error"); }); } } void CheckUserInfo(string playfabID) { var info = new GetAccountInfoRequest { PlayFabId = playfabID }; PlayFabClientAPI.GetAccountInfo(info, result => { if (result.AccountInfo.Username != null) { var infoRequest = new GetPlayerProfileRequest { PlayFabId = playfabID, ProfileConstraints = new PlayerProfileViewConstraints { ShowContactEmailAddresses = true } }; PlayFabClientAPI.GetPlayerProfile(infoRequest, Profileresult => { if (Profileresult.PlayerProfile.ContactEmailAddresses != null) { if (Profileresult.PlayerProfile.ContactEmailAddresses.Count != 0) { if (Profileresult.PlayerProfile.ContactEmailAddresses[0].VerificationStatus == EmailVerificationStatus.Confirmed) { GameData.data.PlayfabLogin = true; ShowContinueAs(result.AccountInfo.Username); } else { UserEmail = Profileresult.PlayerProfile.ContactEmailAddresses[0].EmailAddress; Debug.Log("User email not confirmed"); ShowEmailSentScreen(); //ShowConfirmScreen(true); TODO } } else { NoContactEmail(result.AccountInfo.PlayFabId); } } else { NoContactEmail(result.AccountInfo.PlayFabId); } } , Infofailure => { ShowSignInScreen(); Debug.Log(Infofailure.GenerateErrorReport()); Debug.Log("Failed to get player data"); }); } else { ShowQuestionSceen(); } }, failure => { Debug.Log("Failed to get user account info"); }); } }