/// <summary>
        /// Creates a waiter using the provided configuration.
        /// </summary>
        /// <param name="request">Request to send.</param>
        /// <param name="config">Wait Configuration</param>
        /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
        /// <returns>a new Oci.common.Waiter instance</returns>
        public Waiter <GetInstancePoolLoadBalancerAttachmentRequest, GetInstancePoolLoadBalancerAttachmentResponse> ForInstancePoolLoadBalancerAttachment(GetInstancePoolLoadBalancerAttachmentRequest request, WaiterConfiguration config, params InstancePoolLoadBalancerAttachment.LifecycleStateEnum[] targetStates)
        {
            var agent = new WaiterAgent <GetInstancePoolLoadBalancerAttachmentRequest, GetInstancePoolLoadBalancerAttachmentResponse>(
                request,
                request => client.GetInstancePoolLoadBalancerAttachment(request),
                response => targetStates.Contains(response.InstancePoolLoadBalancerAttachment.LifecycleState.Value)
                );

            return(new Waiter <GetInstancePoolLoadBalancerAttachmentRequest, GetInstancePoolLoadBalancerAttachmentResponse>(config, agent));
        }
 /// <summary>
 /// Creates a waiter using default wait configuration.
 /// </summary>
 /// <param name="request">Request to send.</param>
 /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
 /// <returns>a new Oci.common.Waiter instance</returns>
 public Waiter <GetInstancePoolLoadBalancerAttachmentRequest, GetInstancePoolLoadBalancerAttachmentResponse> ForInstancePoolLoadBalancerAttachment(GetInstancePoolLoadBalancerAttachmentRequest request, params InstancePoolLoadBalancerAttachment.LifecycleStateEnum[] targetStates)
 {
     return(this.ForInstancePoolLoadBalancerAttachment(request, WaiterConfiguration.DefaultWaiterConfiguration, targetStates));
 }