public override void updateBehavior(BehaviorManager manager) { if (checkBehavior(manager)) { GetHealthPack attempt = manager.thingThatHoldsBehaviors.GetComponent <GetHealthPack>(); //attempt.healthPack = GameObject.Find("HealthPack"); manager.behaviors.Push(attempt); //Push get healthPack } }
public override void updateBehavior(BehaviorManager manager) { if (checkBehavior(manager)) { if(checkBehavior(manager)) { GetHealthPack attempt = manager.thingThatHoldsBehaviors.GetComponent<GetHealthPack>(); attempt.healthpack = GameObject.Find("healthPack"); } } }