// Use this for initialization void Start() { time = 0; winTime = 0; baseTime = 0; gameSet = true; flag = true; pause = playerObj1.GetComponent <PlayerController>(); hp1 = playerObj1.GetComponent <HPDirectorScript>(); hp2 = playerObj2.GetComponent <HPDirectorScript>(); timer = timerObj.GetComponent <TimerScript>(); getGame = gameDirecter.GetComponent <GetGameScript>(); directer = gameDirecter.GetComponent <GameDirector>(); fade = fadePanel.GetComponent <FadeScript>(); winChar = 0; test = 60.0f; }
// Use this for initialization void Start() { timer = 0; gameState = 0; player1.transform.position = new Vector3(-3, -4.2f, gameObject.transform.position.z); player2.transform.position = new Vector3(3, -1.5f, gameObject.transform.position.z); textScript = GameObject.Find("TextFactory").GetComponent <TextGenerator>(); sceneManager = GameObject.Find("SceneManager").GetComponent <SceneManagement>(); HP1 = player1.GetComponent <HPDirectorScript>(); HP2 = player2.GetComponent <HPDirectorScript>(); initPos1 = player1.transform.position; initPos2 = player2.transform.position; comboScript = GetComponent <ComboScript>(); gameScript = GetComponent <GetGameScript>(); }
// Use this for initialization void Start() { loadCanvas.SetActive(true); audio = this.GetComponent <AudioSource>(); fade = this.GetComponent <SceneFade>(); timer = butDir.GetComponent <TimerScript>(); Round = this.GetComponent <RoundDirector>(); Fight = this.GetComponent <FightDirector>(); Finish = this.GetComponent <FinishScript>(); Winner = this.GetComponent <WinnerDirector>(); TimeUp = this.GetComponent <TimeUPDirector>(); Director = this.GetComponent <GameDirector>(); GetGame = this.GetComponent <GetGameScript>(); SMane = this.GetComponent <SceneMane>(); player1 = GameObject.FindGameObjectWithTag("P1"); player2 = GameObject.FindGameObjectWithTag("P2"); PController1P = player1.GetComponent <PlayerController>(); PController2P = player2.GetComponent <PlayerController>(); intentions.Add(GameObject.Find("AoiIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("HikariIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("XionIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("ChloeIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("MariIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("ShiroganeIntentionObj").GetComponent <AIIntention>()); fade.ImageAlpha = 1; sounds.Add(round1); sounds.Add(round2); sounds.Add(round3); }
// Use this for initialization void Start() { for (int i = 0; i < 2; i++) { //キャラクター設定 switch (InScript.Fighter(i).tag) { case "P1": player1 = InScript.Fighter(0); SetPlayerState(player1.name, P1Image, P1Name, player1); player1Controller = player1.GetComponent <PlayerController>(); player1Controller.CanControll = false; break; case "P2": player2 = InScript.Fighter(1); SetPlayerState(player2.name, P2Image, P2Name, player2); player2Controller = player2.GetComponent <PlayerController>(); player2Controller.CanControll = false; break; } } HP1 = player1.GetComponent <HPDirectorScript>(); HP2 = player2.GetComponent <HPDirectorScript>(); Guard1 = player1.GetComponent <GuardScript>(); Guard2 = player2.GetComponent <GuardScript>(); initPos1 = player1.transform.position; initPos2 = player2.transform.position; player1.transform.position = initPos1; player2.transform.position = initPos2; //comboScript = GetComponent<ComboScript>(); gameScript = GetComponent <GetGameScript>(); }