/// <summary> /// Gets the player's friends /// </summary> /// <returns>The list of friends</returns> public List <Friend> GetFriends() { RequestFriends(); GetFriendsEvent friendsEvent = WaitForServerEvent <GetFriendsEvent>(Timeout); if (friendsEvent == null) { return(null); } return(friendsEvent.Friends); }
/// <summary> /// Processes the message /// </summary> /// <param name="connectionBase">The connection base </param> /// <param name="message">The playerio message</param> /// <param name="handled">Whether the message was already handled</param> public void Process(ConnectionBase connectionBase, Message message, bool handled) { List <Friend> friends = new List <Friend>(); uint index = 0; while (index < message.Count) { Friend friend = new Friend((LobbyConnection)connectionBase, message.GetString(index)); friend.SetOnlineStatus(message.GetBoolean(index + 1), (FaceID)message.GetInt(index + 4), message.GetString(index + 2), message.GetString(index + 3)); friends.Add(friend); index += 5; } GetFriendsEvent getFriendsEvent = new GetFriendsEvent() { Friends = friends, Raw = message }; connectionBase.RaiseServerEvent <GetFriendsEvent>(getFriendsEvent); }