private void GrabEquipment()
    {
        GetEquipment      get     = GameObject.Find("Canvas").transform.Find("EquipmentDetail").Find("Viewport").Find("Content").GetComponent <GetEquipment>();
        List <GameObject> entries = get.GetEntries();
        SqlCommand        comm    = new SqlCommand("add_Owns", dbService.getConnection());

        comm.CommandType = System.Data.CommandType.StoredProcedure;
        SqlParameter username = comm.Parameters.Add("@Username", System.Data.SqlDbType.VarChar);

        username.Value = dbService.GetUsername();
        SqlParameter equipmentName = comm.Parameters.Add("@EquipmentName", System.Data.SqlDbType.VarChar);
        SqlParameter rarity        = comm.Parameters.Add("@Rarity", System.Data.SqlDbType.VarChar);

        foreach (GameObject obj in entries)
        {
            Toggle temp = obj.GetComponent <Toggle>();
            if (temp.isOn)
            {
                equipmentName.Value = obj.transform.Find("Label").Find("Name").GetComponent <Text>().text;
                rarity.Value        = obj.transform.Find("Label").Find("Rarity").GetComponent <Text>().text;
                comm.ExecuteNonQuery();
            }
        }
        comm             = new SqlCommand("Level_Up", dbService.getConnection());
        comm.CommandType = System.Data.CommandType.StoredProcedure;
        username         = comm.Parameters.Add("@Username", System.Data.SqlDbType.VarChar);
        username.Value   = dbService.GetUsername();
        comm.ExecuteNonQuery();
        dbService.SetDungeonName("");
        DontDestroyOnLoad(dbService);
        SceneManager.LoadScene("DisplayDungeon");
    }
    private void ToggleAll()
    {
        GetEquipment      get     = GameObject.Find("Canvas").transform.Find("EquipmentDetail").Find("Viewport").Find("Content").GetComponent <GetEquipment>();
        List <GameObject> entries = get.GetEntries();

        foreach (GameObject obj in entries)
        {
            Toggle temp = obj.GetComponent <Toggle>();
            temp.isOn = toggle;
        }
        toggle = !toggle;
    }