// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.L)) { detector.AddListener("Load", CreateFireball); Debug.Log("SAVE"); } if (Input.GetKeyDown(KeyCode.S)) { detector.AddListener("Send", LaunchFireball); Debug.Log("SAVE"); } if (Input.GetKeyDown(KeyCode.N)) { detector.AddListener("Nothing", DoNothing); Debug.Log("SAVE"); } if (Input.GetKeyDown(KeyCode.C)) { GestureDataManager.Clear(); Debug.Log("CLEAR"); } }