// Use this for initialization void Start() { gameTextDisplay1.text = ""; gameTextDisplay2.text = ""; state = States.Preparing; classifier = new GestureClassifier(); mechanic = new GameMechanic(); }
// Use this for initialization void Start() { gameTextDisplay1.text = ""; gameTextDisplay2.text = ""; state = States.Preparing; classifier = new GestureClassifier(); mechanic = new GameMechanic(); }