void OnSceneGUI() { Gernade gernade = (Gernade)target; Handles.color = Color.red; Handles.DrawWireArc(gernade.transform.position, Vector3.up, Vector3.forward, 360, gernade.blastRadius); }
public void GiveTemporaryItem(Gernade gernadePrefab) { }
public void GiveItem(Gernade gernadePrefab) { }