Exemple #1
0
        protected override void CreateGeometry()
        {
            var sideTexture = new GeometryTextureIndex(1);
            var topTexture  = new GeometryTextureMultiplier(_size);

            var cuboidTexture = new GeometryTextureCuboidWrapper();

            cuboidTexture.AddSide(new[] { CuboidSide.Back, CuboidSide.Front, CuboidSide.Left, CuboidSide.Right }, sideTexture);
            cuboidTexture.AddSide(new[] { CuboidSide.Top, CuboidSide.Bottom }, topTexture);

            Geometry.AddVertices(CuboidComposer.Create(_size.X, 0.2f, _size.Y, cuboidTexture));
        }
Exemple #2
0
        protected override void CreateGeometry()
        {
            var side1Texture = new GeometryTextureMultiplier(new Vector2(3, 2));
            var side2Texture = new GeometryTextureMultiplier(new Vector2(2, 2));
            var doorTexture  = new GeometryTextureIndex(1);
            var topTexture   = new GeometryTextureMultiplier(new Vector2(8, 4));

            var cuboidTexture = new GeometryTextureCuboidWrapper();

            cuboidTexture.AddSide(new[] { CuboidSide.Back, CuboidSide.Front }, side1Texture);
            cuboidTexture.AddSide(new[] { CuboidSide.Right }, side2Texture);
            cuboidTexture.AddSide(new[] { CuboidSide.Left }, doorTexture);
            cuboidTexture.AddSide(new[] { CuboidSide.Top, CuboidSide.Bottom }, topTexture);

            Geometry.AddVertices(CuboidComposer.Create(4f, 3f, 3f, cuboidTexture));
        }