Exemple #1
0
 public CGeometryShader(ICDevice device, CShaderReflection reflection)
     : base(device, reflection)
 {
     maxVertexCount = Reflection.GetMaxVertexCount();
     inputPrimitiveType = Reflection.GetGeometryInputPrimitiveType();
     outputPrimitiveType = Reflection.GetGeometryOutputPrimitiveType();
 }
Exemple #2
0
 public static string GeometryShaderInputPrimitiveTypeToString(GeometryShaderInputPrimitiveType type)
 {
     switch (type)
     {
         case GeometryShaderInputPrimitiveType.Point: return "points";
         case GeometryShaderInputPrimitiveType.Line: return "lines";
         case GeometryShaderInputPrimitiveType.Triangle: return "triangles";
         case GeometryShaderInputPrimitiveType.LineWithAdjacency: return "lines_adjacency";
         case GeometryShaderInputPrimitiveType.TriangleWithAdjacency: return "triangles_adjacency";
         default: throw new ArgumentOutOfRangeException("type");
     }
 }
Exemple #3
0
 static int GetInputVertexCount(GeometryShaderInputPrimitiveType primitiveType)
 {
     switch (primitiveType)
     {
         case GeometryShaderInputPrimitiveType.Point: return 1;
         case GeometryShaderInputPrimitiveType.Line: return 2;
         case GeometryShaderInputPrimitiveType.Triangle: return 3;
         case GeometryShaderInputPrimitiveType.LineWithAdjacency: return 4;
         case GeometryShaderInputPrimitiveType.TriangleWithAdjacency: return 6;
         default: throw new ArgumentOutOfRangeException("primitiveType");
     }
 }