public void Resize(Geometry.SizeI pSize) { _openGlCommandQueue.Enqueue(() => GL.Viewport(0, 0, pSize.Width, pSize.Height)); _openGlCommandQueue.Enqueue(() => GL.MatrixMode(MatrixMode.Projection)); _openGlCommandQueue.Enqueue(() => GL.LoadIdentity()); _openGlCommandQueue.Enqueue(() => GL.Ortho(0.0, pSize.Width, pSize.Height, 0.0, -1, 1)); _openGlCommandQueue.Enqueue(() => GL.MatrixMode(MatrixMode.Modelview)); }
public void Resize(Geometry.SizeI pSize) { }