Exemple #1
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 /// <summary>
 /// Construct Edge of line type by points and coordinate system.
 /// </summary>
 public Edge(Geometry.FdPoint3d _startPoint, Geometry.FdPoint3d _endPoint, Geometry.FdCoordinateSystem _coordinateSystem)
 {
     this.Type = "line";
     this.Points.Add(_startPoint);
     this.Points.Add(_endPoint);
     this.Normal           = _coordinateSystem.LocalY;
     this.CoordinateSystem = _coordinateSystem;
 }
Exemple #2
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 /// <summary>
 /// Construct Edge of circle type.
 /// </summary>
 public Edge(double _radius, Geometry.FdPoint3d _centerPoint, Geometry.FdCoordinateSystem _coordinateSystem)
 {
     this.Type   = "circle";
     this.Radius = _radius;
     this.Points.Add(_centerPoint);
     this.Normal           = _coordinateSystem.LocalZ;
     this.CoordinateSystem = _coordinateSystem;
 }
Exemple #3
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 /// <summary>
 /// Constructor by edge and rigidity. Used to create group for line support
 /// </summary>
 internal Group(Geometry.FdCoordinateSystem coordSystem, Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits)
 {
     this.CoordinateSystem = coordSystem;
     this.Rigidity         = new RigidityDataType3(motions, motionsPlasticLimits, rotations, rotationsPlasticLimits);
 }
Exemple #4
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 /// <summary>
 /// Construct Edge of arc2 type.
 /// </summary>
 public Edge(Geometry.FdPoint3d _startPoint, Geometry.FdPoint3d _midPoint, Geometry.FdPoint3d _endPoint, Geometry.FdCoordinateSystem _coordinateSystem)
 {
     this.Type = "arc";
     this.Points.Add(_startPoint);
     this.Points.Add(_midPoint);
     this.Points.Add(_endPoint);
     this.CoordinateSystem = _coordinateSystem;
 }
Exemple #5
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 /// <summary>
 /// Construct Edge of arc1 type.
 /// </summary>
 public Edge(double radius, double startAngle, double endAngle, Geometry.FdPoint3d centerPoint, Geometry.FdVector3d xAxis, Geometry.FdCoordinateSystem coordinateSystem)
 {
     this.Type       = "arc";
     this.Radius     = radius;
     this.StartAngle = startAngle;
     this.EndAngle   = endAngle;
     this.Points.Add(centerPoint);
     this.Normal           = coordinateSystem.LocalZ;
     this.XAxis            = xAxis;
     this.CoordinateSystem = coordinateSystem;
 }