//Creates a geography object based on the desired biome and returns it.
    public static Geography CreateGeography(Geography.Biome biome)
    {
        Geography newGeography = new Geography(biome, baseResourceList[(int)biome], spriteList[(int)biome]);

        AddRandomResourcesToGeography(newGeography); //Adds random bonus resources.
        return(newGeography);
    }
 //Generates random geographies for the map.
 //Make actual geography generation later.
 void GenerateRandomGeographyMap(TileMap tileMap)
 {
     GameObject[,] map = tileMap.GetMap();
     for (int i = 0; i < mapHeight; i++)
     {
         for (int k = 0; k < mapWidth; k++)
         {
             Geography.Biome randomBiome = (Geography.Biome)Random.Range(0, 7);
             Geography       geography   = GeographyManager.CreateGeography(randomBiome);
             map[i, k].GetComponent <Tile>().ApplyGeography(geography);
         }
     }
 }