Exemple #1
0
        /// <summary>
        /// Dynamically compute the desired angle of an element along a segment of the route.
        /// </summary>
        /// <param name="elt">the <c>UIElement</c> being rotated</param>
        /// <param name="orient">the <see cref="LabelOrientation"/> declared for the element</param>
        /// <param name="angle">the angle of the segment of the route where the element is attached</param>
        /// <returns>the intended angle for the element</returns>
        /// <remarks>
        /// This method is not called unless the <see cref="GetOrientation"/> attached property value is
        /// not <see cref="LabelOrientation.None"/>.
        /// </remarks>
        protected virtual double ComputeAngle(UIElement elt, LabelOrientation orient, double angle)
        {
            double a;

            switch (orient)
            {
            default:
            case LabelOrientation.None: a = 0; break;

            case LabelOrientation.Along: a = angle; break;

            case LabelOrientation.Plus90: a = angle + 90; break;

            case LabelOrientation.Minus90: a = angle - 90; break;

            case LabelOrientation.Opposite: a = angle + 180; break;

            case LabelOrientation.Upright: // like Along
                a = Geo.NormalizeAngle(angle);
                if (a > 90 && a < 270)
                {
                    a -= 180;               // make sure never upside-down
                }
                break;

            case LabelOrientation.Plus90Upright: // like Plus90
                a = Geo.NormalizeAngle(angle + 90);
                if (a > 90 && a < 270)
                {
                    a -= 180;               // make sure never upside-down
                }
                break;

            case LabelOrientation.Minus90Upright: // like Minus90
                a = Geo.NormalizeAngle(angle - 90);
                if (a > 90 && a < 270)
                {
                    a -= 180;               // make sure never upside-down
                }
                break;

            case LabelOrientation.Upright45: // like Along
                a = Geo.NormalizeAngle(angle);
                if (a > 45 && a < 135)
                {
                    return(0);              // make sure never angled too much
                }
                if (a > 225 && a < 315)
                {
                    return(0);
                }
                if (a > 90 && a < 270)
                {
                    a -= 180;               // make sure never upside-down
                }
                break;
            }
            return(Geo.NormalizeAngle(a));
        }